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<blockquote data-quote="Derren" data-source="post: 6065988" data-attributes="member: 2518"><p>But I am not talking about wizard weapon vs. fighter weapon, but a crit fighter weapon vs. a accuracy fighter weapon. As long as weapons are different, even when balanced, not all fighters want the same weapon and thus when presented the same loot some will use the weapon and some not. Same result as before.</p><p></p><p>Still doesn't change that some weapons are better than others in some situations. You will not get rid of that, so accept it and use it for a better game.</p><p></p><p>It hasn't, but I think it should instead of making weapons unimportant like some people are advocating.</p><p></p><p></p><p>I guess all the medieval fighting manuals about fighting guys in armor with a sword were lying then.</p><p><a href="http://www.youtube.com/watch?v=1S_Q3CGqZmg" target="_blank">http://www.youtube.com/watch?v=1S_Q3CGqZmg</a></p><p>They were not ideal, but you still could kill people in plate with them.</p><p></p><p></p><p>What has this to do with anything here? You seem to want to drag this into a balance discussion and paint me as someone who wants unbalanced gamplay because I want to be more powerful. My beef is more with what others suggested that weapons should be unimportant, but I also do not want the conflict between vision and optimization to disappear.</p><p></p><p>Imo weapons behaving differently (and matter) adds a lot to the game. If you tailor the loot to your PCs you have no problem anyway. If not, it adds just more RP potential.</p><p></p><p>PS: I would really like to hear your opinion on the role playing part of how a choice between a better weapon and a "vision" weapon enhances a character (see the Kerrek example).</p></blockquote><p></p>
[QUOTE="Derren, post: 6065988, member: 2518"] But I am not talking about wizard weapon vs. fighter weapon, but a crit fighter weapon vs. a accuracy fighter weapon. As long as weapons are different, even when balanced, not all fighters want the same weapon and thus when presented the same loot some will use the weapon and some not. Same result as before. Still doesn't change that some weapons are better than others in some situations. You will not get rid of that, so accept it and use it for a better game. It hasn't, but I think it should instead of making weapons unimportant like some people are advocating. I guess all the medieval fighting manuals about fighting guys in armor with a sword were lying then. [url]http://www.youtube.com/watch?v=1S_Q3CGqZmg[/url] They were not ideal, but you still could kill people in plate with them. What has this to do with anything here? You seem to want to drag this into a balance discussion and paint me as someone who wants unbalanced gamplay because I want to be more powerful. My beef is more with what others suggested that weapons should be unimportant, but I also do not want the conflict between vision and optimization to disappear. Imo weapons behaving differently (and matter) adds a lot to the game. If you tailor the loot to your PCs you have no problem anyway. If not, it adds just more RP potential. PS: I would really like to hear your opinion on the role playing part of how a choice between a better weapon and a "vision" weapon enhances a character (see the Kerrek example). [/QUOTE]
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