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<blockquote data-quote="mlund" data-source="post: 6066018" data-attributes="member: 50304"><p>I like them too, barring the peculiarity of 3.X's item crafting feats. I'm partial to making the conversion or creation of particularly important magical items like primary implements / weapons into a very brief side-quest or having certain arms and armor "awaken" further powers as their wielders accomplish feats of legend - like slaying powerful supernatural foes or completing Greater Quests.</p><p></p><p>Jeez, I don't think I ever even considered having the Hexblade in one of our games actually <em>find</em> a better magic rod among treasure piles. It's a unique affliction to the character, effectively cursed in the sense that he can't even throw it away without waking up with it in his hand again. It improves based on the quality of diet of souls is Blade of Annihilation consumes. Why? Because that's <strong>extra</strong> creepy and unsettling to the wielder and other PCs, while the player's entire concept of the character revolves around being accursed.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6066018, member: 50304"] I like them too, barring the peculiarity of 3.X's item crafting feats. I'm partial to making the conversion or creation of particularly important magical items like primary implements / weapons into a very brief side-quest or having certain arms and armor "awaken" further powers as their wielders accomplish feats of legend - like slaying powerful supernatural foes or completing Greater Quests. Jeez, I don't think I ever even considered having the Hexblade in one of our games actually [i]find[/i] a better magic rod among treasure piles. It's a unique affliction to the character, effectively cursed in the sense that he can't even throw it away without waking up with it in his hand again. It improves based on the quality of diet of souls is Blade of Annihilation consumes. Why? Because that's [b]extra[/b] creepy and unsettling to the wielder and other PCs, while the player's entire concept of the character revolves around being accursed. - Marty Lund [/QUOTE]
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