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<blockquote data-quote="the Jester" data-source="post: 6066034" data-attributes="member: 1210"><p>Note that, with martial damage dice set up as they are, the difference is fairly minimal, especially at higher levels.</p><p></p><p></p><p></p><p>Again, that's fine for some playstyles, but not everyone wants a whip-wielding dude to be all that effective in their game. There are all kinds of realism issues- how does a whip hurt a man in full plate? What about a monster with thick hide? What about an earth elemental?- that some groups find detract from their experience. Likewise, some groups think the big burly fighter guy who chooses to use a short sword for no reason when obviously superior weapons like the long sword are available ought to be inferior to those who use said superior weapons. </p><p></p><p>I don't want the game to encourage the kind of player entitlement that 3e and 4e did vis-a-vis magic weapons. I am fine with some peoples' campaigns doing so, but the game itself should not. The whole idea of tailoring loot to the party <em>utterly and absolutely fails</em> in a sandbox style game. A sandbox isn't tailored to anything except its own internal consistency, and to me, the idea that the culturally common weapons are the ones that you find as magic treasure 75% of the time you find a magic weapon makes sense.</p><p></p><p>mlund, you make it sound like not having your chosen weapon automatically spoils the fun. Maybe sometimes, for some players. There was an old story in the letters column of Dragon magazine way back in the day. Pcs encounter some fairly high-level demon. The paladin engages it, discovering that his primary weapon couldn't hurt it. It grapples him and levitates. The only weapon that could hurt it that he had was a +2 dagger, so he fought that demon, climbing ever higher in the sky, with the only available tool for the job, dealing a measly 1d4+2 (maybe plus a strength bonus, I don't recall the letter specifying) while it ripped into him. Finally he brought it down, and the paladin and the demon's body plunged to the ground. The paladin barely survived, and the group had an awesome story to tell. A story that revolves around having the wrong weapon- ending in a dramatic triumph.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6066034, member: 1210"] Note that, with martial damage dice set up as they are, the difference is fairly minimal, especially at higher levels. Again, that's fine for some playstyles, but not everyone wants a whip-wielding dude to be all that effective in their game. There are all kinds of realism issues- how does a whip hurt a man in full plate? What about a monster with thick hide? What about an earth elemental?- that some groups find detract from their experience. Likewise, some groups think the big burly fighter guy who chooses to use a short sword for no reason when obviously superior weapons like the long sword are available ought to be inferior to those who use said superior weapons. I don't want the game to encourage the kind of player entitlement that 3e and 4e did vis-a-vis magic weapons. I am fine with some peoples' campaigns doing so, but the game itself should not. The whole idea of tailoring loot to the party [i]utterly and absolutely fails[/i] in a sandbox style game. A sandbox isn't tailored to anything except its own internal consistency, and to me, the idea that the culturally common weapons are the ones that you find as magic treasure 75% of the time you find a magic weapon makes sense. mlund, you make it sound like not having your chosen weapon automatically spoils the fun. Maybe sometimes, for some players. There was an old story in the letters column of Dragon magazine way back in the day. Pcs encounter some fairly high-level demon. The paladin engages it, discovering that his primary weapon couldn't hurt it. It grapples him and levitates. The only weapon that could hurt it that he had was a +2 dagger, so he fought that demon, climbing ever higher in the sky, with the only available tool for the job, dealing a measly 1d4+2 (maybe plus a strength bonus, I don't recall the letter specifying) while it ripped into him. Finally he brought it down, and the paladin and the demon's body plunged to the ground. The paladin barely survived, and the group had an awesome story to tell. A story that revolves around having the wrong weapon- ending in a dramatic triumph. [/QUOTE]
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