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<blockquote data-quote="the Jester" data-source="post: 6066222" data-attributes="member: 1210"><p>You can shove the tip in through a weak spot (armpit), you can bludgeon with the hilt, etc. </p><p></p><p>The appeal to realism is only a red herring if the group agrees to discard realism as a consideration. Not all do. Again, it's a matter of taste.</p><p></p><p></p><p></p><p>Heh, I should have specifically set this up as a high-str, low-dex fighter type. But point taken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>And since magic items aren't baked in to the math, not having a cool magic whip shouldn't matter, right?</p><p></p><p></p><p></p><p>Aha, two thing: It's hardly arbitrary to say that whips, as relatively rare weapons, will see relatively few magic versions show up. I think that's not just reasonable, but a major nod to verisimilitude. I know many groups don't hold to the idea of the milieu as a thing independent of the pcs, but I certainly do. Just because my 5th level party goes to the Stinking Pit, home of a notorious pit fiend, doesn't mean that the monsters they will encounter should be 5th level- THIS IS THE HOME OF A PIT FIEND! That's the whole thing about sandboxing; the pcs get to choose their risk level, and ideally, higher risks bring higher rewards and lower risks bring lower rewards. Likewise, ideally, the treasure is populated independently of the pcs' identities and choices.</p><p></p><p>Thing two is, the option to do the research and quest for a magic whip should be there, assuming that whips (and magic ones) exist in the campaign. Really, the pcs should be able to attempt to find whatever they want. They shouldn't automatically succeed- I don't care how hard you look for a <em>whip +3, dwarven thrower,</em> you ain't finding one in my campaign- but the option should exist. Sometimes, the option to make your own, too.</p><p></p><p>(Which brings up, tangentially, another thing. Shouldn't a high level fighter with a smithing background have the ability to qualify for magic weapon creation abilities/feats/whatever?)</p></blockquote><p></p>
[QUOTE="the Jester, post: 6066222, member: 1210"] You can shove the tip in through a weak spot (armpit), you can bludgeon with the hilt, etc. The appeal to realism is only a red herring if the group agrees to discard realism as a consideration. Not all do. Again, it's a matter of taste. Heh, I should have specifically set this up as a high-str, low-dex fighter type. But point taken. ;) And since magic items aren't baked in to the math, not having a cool magic whip shouldn't matter, right? Aha, two thing: It's hardly arbitrary to say that whips, as relatively rare weapons, will see relatively few magic versions show up. I think that's not just reasonable, but a major nod to verisimilitude. I know many groups don't hold to the idea of the milieu as a thing independent of the pcs, but I certainly do. Just because my 5th level party goes to the Stinking Pit, home of a notorious pit fiend, doesn't mean that the monsters they will encounter should be 5th level- THIS IS THE HOME OF A PIT FIEND! That's the whole thing about sandboxing; the pcs get to choose their risk level, and ideally, higher risks bring higher rewards and lower risks bring lower rewards. Likewise, ideally, the treasure is populated independently of the pcs' identities and choices. Thing two is, the option to do the research and quest for a magic whip should be there, assuming that whips (and magic ones) exist in the campaign. Really, the pcs should be able to attempt to find whatever they want. They shouldn't automatically succeed- I don't care how hard you look for a [i]whip +3, dwarven thrower,[/i] you ain't finding one in my campaign- but the option should exist. Sometimes, the option to make your own, too. (Which brings up, tangentially, another thing. Shouldn't a high level fighter with a smithing background have the ability to qualify for magic weapon creation abilities/feats/whatever?) [/QUOTE]
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