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<blockquote data-quote="Sunseeker" data-source="post: 6066737"><p>But are they your favorite because they lack options? Because the choices given to you are dull? Because the action is repetitive?</p><p></p><p>I doubt any of those reasons make low-level play your favorite. </p><p></p><p>This what was 4e saw as a flaw with 3.x and other editions. Choices at low levels were few for certain classes, so their choices were enhanced to give the game more variety, greater tactics and generally give players more things to do while playing. </p><p></p><p>I do believe that DDN is attempting to reach a compromise between forcing characters to always do "something different" as 4e did, and not giving players the ability to do "something different" at all. Even 4e came to the realization that some folks like it simple when they developed the Slayer in 4.5/Essentials. Likewise, some people like it complex, or just some variety. Even the best steak on earth becomes dull if it's all you eat. And I think Jester's point is simply that shooting for such a goal as allowing people to have variety from the start is a good goal to have.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6066737"] But are they your favorite because they lack options? Because the choices given to you are dull? Because the action is repetitive? I doubt any of those reasons make low-level play your favorite. This what was 4e saw as a flaw with 3.x and other editions. Choices at low levels were few for certain classes, so their choices were enhanced to give the game more variety, greater tactics and generally give players more things to do while playing. I do believe that DDN is attempting to reach a compromise between forcing characters to always do "something different" as 4e did, and not giving players the ability to do "something different" at all. Even 4e came to the realization that some folks like it simple when they developed the Slayer in 4.5/Essentials. Likewise, some people like it complex, or just some variety. Even the best steak on earth becomes dull if it's all you eat. And I think Jester's point is simply that shooting for such a goal as allowing people to have variety from the start is a good goal to have. [/QUOTE]
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