Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damage of "Fire Seeds"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheGogmagog" data-source="post: 3001461" data-attributes="member: 27702"><p>I agree on this point.</p><p></p><p>"In addition to its regular fire damage, it deals 1 point of splash damage per die, and it ignites any combustible materials within 10 feet."</p><p>At first I thought that it said in addition to regular fire damage, which would add normal fire damage, but in re-reading it, it seems to refer to the spell damage to the primary target.</p><p></p><p>As far as defining hard surfaces or what it takes to be damaged... D&D doesn't get involved of the minutia of wear and tear on clothes and armor, nor does it get involved in items taking damage when you fall. As a DM I'd rather assume that if it's thrown, it goes off, if it's not thrown it doesn't. I don't want to create a system where every time a character is hit, or falls that his fire seeds or alchemist fire all have to save or burst. One it's too much work, and two it irks me as a player. If I know the DM's going to ad hock rules about that, I spend an extra 10 or 50 gp for a wooden or brass box that would survive any fall that I would survive. All that's gained for overlooking that small suspension of disbelief is a minor adjustment by the players that would satisfy the DM's mental block.</p><p></p><p>On range, I can't decide. It is a thrown weapon, which would indeed follow the same rules as alchemist fire and the like. If that was the case though, siting a maximum range seems odd. I usually don't remember to apply range increments, so it might not matter, but I'm leaning to it being a thrown weapon with 10' range increments.</p><p></p><p>For golems, spells with "spell resistance: NO" work on them. They arn't immune to all spells, they have an infinite spell resistance.</p><p></p><p>For sneak attack, yes anything with an attack roll allows a sneak attack. For spells, only the first attack roll in a round gets the sneak attack damage. So if you rule it's a thrown weapon, each attack would get sneak attack damage, if it's a spell with 100' range then only the first acorn each round would get the sneak attack damage. This assumes that all other sneak attack conditions apply, within 30', opponent denied dex, etc.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3001461, member: 27702"] I agree on this point. "In addition to its regular fire damage, it deals 1 point of splash damage per die, and it ignites any combustible materials within 10 feet." At first I thought that it said in addition to regular fire damage, which would add normal fire damage, but in re-reading it, it seems to refer to the spell damage to the primary target. As far as defining hard surfaces or what it takes to be damaged... D&D doesn't get involved of the minutia of wear and tear on clothes and armor, nor does it get involved in items taking damage when you fall. As a DM I'd rather assume that if it's thrown, it goes off, if it's not thrown it doesn't. I don't want to create a system where every time a character is hit, or falls that his fire seeds or alchemist fire all have to save or burst. One it's too much work, and two it irks me as a player. If I know the DM's going to ad hock rules about that, I spend an extra 10 or 50 gp for a wooden or brass box that would survive any fall that I would survive. All that's gained for overlooking that small suspension of disbelief is a minor adjustment by the players that would satisfy the DM's mental block. On range, I can't decide. It is a thrown weapon, which would indeed follow the same rules as alchemist fire and the like. If that was the case though, siting a maximum range seems odd. I usually don't remember to apply range increments, so it might not matter, but I'm leaning to it being a thrown weapon with 10' range increments. For golems, spells with "spell resistance: NO" work on them. They arn't immune to all spells, they have an infinite spell resistance. For sneak attack, yes anything with an attack roll allows a sneak attack. For spells, only the first attack roll in a round gets the sneak attack damage. So if you rule it's a thrown weapon, each attack would get sneak attack damage, if it's a spell with 100' range then only the first acorn each round would get the sneak attack damage. This assumes that all other sneak attack conditions apply, within 30', opponent denied dex, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damage of "Fire Seeds"
Top