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Damage of two types but immunity to one
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<blockquote data-quote="mneme" data-source="post: 5216334" data-attributes="member: 59248"><p>Yes.</p><p></p><p>(actually, it's got a more complicated relationship than that with that last one. equivalent to take extra damage from, harder to resist, and easier to ignore completely than 5 of each).</p><p></p><p>Mechanically, I think that's about right anyway. Resistance is common enough that you don't want players getting hosed on resistance just because they picked up the wrong damage type. But adding damage types is absurdly powerful if you can manage it, so it's really a-o-k if massively stacked damage hates immunity. I mean, you've got this firey poison, or poisonous fire--whatever, that uses fire to make an entrance and then burns its way down. So if you're immune to poison, it gets cleaned out of your system and don't care. If you're immune to fire, again, sure, it's in your system, but it does its damage via fire--don't care.</p><p></p><p>It both does and doesn't make sense -- but more importantly, it's what the rules say. At the table, I might very well go with "immunity to a damage type is infinite resistance to it" as that's pro-player -- but the only way to get there from RAW is to interpret the hell out of what you think the rules -should- say rather than what they actually do (similarly, I'd probably rule that "bag of effects" type effects with multiple nondamaging effects would tag each of those with the appropriate keyword rather than giving each of them all the keywords, but there's no way to get there via strict rules interpretation).</p><p></p><p>Does anyone (particularly those on the opposite side of the debate than yours truly) wnat to take a crack at my comment about effects with multiple immunities in #29? If you're immune(fear) and you're hit with a Fear, Poison effect, do you take it or ignore it according to your interpretation?</p></blockquote><p></p>
[QUOTE="mneme, post: 5216334, member: 59248"] Yes. (actually, it's got a more complicated relationship than that with that last one. equivalent to take extra damage from, harder to resist, and easier to ignore completely than 5 of each). Mechanically, I think that's about right anyway. Resistance is common enough that you don't want players getting hosed on resistance just because they picked up the wrong damage type. But adding damage types is absurdly powerful if you can manage it, so it's really a-o-k if massively stacked damage hates immunity. I mean, you've got this firey poison, or poisonous fire--whatever, that uses fire to make an entrance and then burns its way down. So if you're immune to poison, it gets cleaned out of your system and don't care. If you're immune to fire, again, sure, it's in your system, but it does its damage via fire--don't care. It both does and doesn't make sense -- but more importantly, it's what the rules say. At the table, I might very well go with "immunity to a damage type is infinite resistance to it" as that's pro-player -- but the only way to get there from RAW is to interpret the hell out of what you think the rules -should- say rather than what they actually do (similarly, I'd probably rule that "bag of effects" type effects with multiple nondamaging effects would tag each of those with the appropriate keyword rather than giving each of them all the keywords, but there's no way to get there via strict rules interpretation). Does anyone (particularly those on the opposite side of the debate than yours truly) wnat to take a crack at my comment about effects with multiple immunities in #29? If you're immune(fear) and you're hit with a Fear, Poison effect, do you take it or ignore it according to your interpretation? [/QUOTE]
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Damage of two types but immunity to one
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