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General Tabletop Discussion
*Pathfinder & Starfinder
Damage of two types but immunity to one
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<blockquote data-quote="Nichwee" data-source="post: 5218402" data-attributes="member: 84242"><p>A thing is not something other than itself. </p><p></p><p>Hence "fire and cold damage" is not "fire damage", thus the fire immunity is not going to affect it at all. However they indicated with resistances, not necessarily immunities, that doubling up on components can = total effect. So "fire and cold" damage can only be completely ignored if you have "fire and cold" immunity (not fire immunity and cold immunity, but "fire and cold" immunity) but I would probably allow component principles to stack up if you had both immunities or immunity to one and resistance to the other.</p><p></p><p>But basically "fire and cold" is a type of damage, not two types. So unless stated otherwise it is not effected by partial immunities (partial resistances are explained as a special case so we treat them specially) and as such if you hit a creature that is "immune fire" and "resist cold 5" with 35 "fire and cold" it should take 35 damage (as the immunity has no effect, as it is of the wrong type and the creature only has resistance to one component of the damage type not both) but I would hope a DM would see the sense in only dealing 30 damage.</p><p></p><p></p><p>Now that I have given my opinion on RAW, onto my opinion on RAI.</p><p>The way I look at "X fire and cold damage" (for example), from the explainations given, is that is works as "upto X fire damage + upto X cold damage, PC's choice on how it is devided, to a maximum of X damage before vulnerabilities" so if you are immune to the X fire damage the PC just makes the damage "0 fire damage + X cold damage".</p><p></p><p>This is definately how we play it in the game I play (as PC not DM, so my DM must agree with me on RAI I guess) and I am glad of it - as my Acid (Arcane Admixture) Stinking Cloud would be useless about 60% of the time at as we are doing P3 (I think) and almost all the undead are Immune Poison.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5218402, member: 84242"] A thing is not something other than itself. Hence "fire and cold damage" is not "fire damage", thus the fire immunity is not going to affect it at all. However they indicated with resistances, not necessarily immunities, that doubling up on components can = total effect. So "fire and cold" damage can only be completely ignored if you have "fire and cold" immunity (not fire immunity and cold immunity, but "fire and cold" immunity) but I would probably allow component principles to stack up if you had both immunities or immunity to one and resistance to the other. But basically "fire and cold" is a type of damage, not two types. So unless stated otherwise it is not effected by partial immunities (partial resistances are explained as a special case so we treat them specially) and as such if you hit a creature that is "immune fire" and "resist cold 5" with 35 "fire and cold" it should take 35 damage (as the immunity has no effect, as it is of the wrong type and the creature only has resistance to one component of the damage type not both) but I would hope a DM would see the sense in only dealing 30 damage. Now that I have given my opinion on RAW, onto my opinion on RAI. The way I look at "X fire and cold damage" (for example), from the explainations given, is that is works as "upto X fire damage + upto X cold damage, PC's choice on how it is devided, to a maximum of X damage before vulnerabilities" so if you are immune to the X fire damage the PC just makes the damage "0 fire damage + X cold damage". This is definately how we play it in the game I play (as PC not DM, so my DM must agree with me on RAI I guess) and I am glad of it - as my Acid (Arcane Admixture) Stinking Cloud would be useless about 60% of the time at as we are doing P3 (I think) and almost all the undead are Immune Poison. [/QUOTE]
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Damage of two types but immunity to one
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