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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="tomBitonti" data-source="post: 6275524" data-attributes="member: 13107"><p>I'm thinking 3E did the game (or at least the view of rogues) damage in this regard. In 3E, flanking is sufficient for a rogue to deal sneak attack damage. In 1E (I thought) a rogue needed to be hidden to use sneak attack (then called backstab).</p><p></p><p>Also, 3E took away a lot of the flavor / style difference between combat styles by factoring these into BAB (which is strictly comparable between classes: a +5BAB rogue fights equally as well as a +5BAB fighter, and equally as well as a +5BAB wizard) plus feats and class features, with the style differences shifted entirely to the feats and class features. (One of those class features is weapon proficiency. A non-multi-classed rogue has many fewer weapon proficiencies than a fighter. Which, as an aside, points out a weakness of 3E multi-classing, in that class features seem to be transferred too easily. A rogue/fighter can sneak attack with any weapon as a result, not just rogue/finesse type weapons, which seems odd. You might consider this not as a weakness but as a strength of the system.)</p><p></p><p>From the 1E point of view, a rogue doesn't want to be in the fray. When faced with an aware, capable, opponent, a rogue ducks out of sight. In 3E, a rogue is a part of the fray, and simply looks to avoid the worst attacks, while maneuvering for position (to flank) to make sneak attacks.</p><p></p><p>I'm thinking a part of the difference is to consider swashbuckler types as a kind of fighter distinct from rogues.</p><p></p><p>But, from a style point of view, a rogue might be alright in a dagger on dagger fight in a shadowy alleyway. Against an armored fighter kitted with sword and shield, a rogue should do poorly. That would seem to be the traditional view of rogues.</p><p></p><p>On the second point: A "hit" with brass knuckles might make no contact, but do hit point damage. A part of what hit points represent is "ablative luck". That is, if on average, three good attacks are necessary before obtaining a solid, debilitating hit with brass knuckles, that might be modeled with brass knuckles doing an average of 1/3 of the targets hit points on a successful hit. Whether one, all three, or just the last hit actually connects is not known, that being obscured by the combat model.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6275524, member: 13107"] I'm thinking 3E did the game (or at least the view of rogues) damage in this regard. In 3E, flanking is sufficient for a rogue to deal sneak attack damage. In 1E (I thought) a rogue needed to be hidden to use sneak attack (then called backstab). Also, 3E took away a lot of the flavor / style difference between combat styles by factoring these into BAB (which is strictly comparable between classes: a +5BAB rogue fights equally as well as a +5BAB fighter, and equally as well as a +5BAB wizard) plus feats and class features, with the style differences shifted entirely to the feats and class features. (One of those class features is weapon proficiency. A non-multi-classed rogue has many fewer weapon proficiencies than a fighter. Which, as an aside, points out a weakness of 3E multi-classing, in that class features seem to be transferred too easily. A rogue/fighter can sneak attack with any weapon as a result, not just rogue/finesse type weapons, which seems odd. You might consider this not as a weakness but as a strength of the system.) From the 1E point of view, a rogue doesn't want to be in the fray. When faced with an aware, capable, opponent, a rogue ducks out of sight. In 3E, a rogue is a part of the fray, and simply looks to avoid the worst attacks, while maneuvering for position (to flank) to make sneak attacks. I'm thinking a part of the difference is to consider swashbuckler types as a kind of fighter distinct from rogues. But, from a style point of view, a rogue might be alright in a dagger on dagger fight in a shadowy alleyway. Against an armored fighter kitted with sword and shield, a rogue should do poorly. That would seem to be the traditional view of rogues. On the second point: A "hit" with brass knuckles might make no contact, but do hit point damage. A part of what hit points represent is "ablative luck". That is, if on average, three good attacks are necessary before obtaining a solid, debilitating hit with brass knuckles, that might be modeled with brass knuckles doing an average of 1/3 of the targets hit points on a successful hit. Whether one, all three, or just the last hit actually connects is not known, that being obscured by the combat model. Thx! TomB [/QUOTE]
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