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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="Uchawi" data-source="post: 6453790" data-attributes="member: 6775000"><p>I believe the key to success for automatic damage (damage on a miss) is the frequency of use in any game. If a character has an ability that does automatic damage all the time without very specific circumstances (coupe de grace) then is teeters on the edge of believability. With that stated, if care is taken to limit it to area effects or very high skill/level in any specific attack or spell, then it fits well with an exception based game like D&D.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6453790, member: 6775000"] I believe the key to success for automatic damage (damage on a miss) is the frequency of use in any game. If a character has an ability that does automatic damage all the time without very specific circumstances (coupe de grace) then is teeters on the edge of believability. With that stated, if care is taken to limit it to area effects or very high skill/level in any specific attack or spell, then it fits well with an exception based game like D&D. [/QUOTE]
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Damage on a Miss: Because otherwise Armour Class makes no sense
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