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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="Consona" data-source="post: 6454394" data-attributes="member: 6786095"><p>Thank you for responses, guys!</p><p></p><p>I think Hit Points is just misnomer we got used to it. Such as Armor Class, etc. And as every abstraction these things have their problems, but on the other hand, they bring storyletting opportunities. I don't want 5e to become simulationistic game but I think sometimes DoaM makes really sense.</p><p></p><p></p><p>That's why I think it's misnomer. HP are fatigue from dodging and blocking too, so <em>that damage</em> means <em>loss of fatigue</em> even when the attacker missed, because you had to take some action to make him miss, like dodging (Dex is a part of AC), and when the enemy is really skilled in combat it's not that easy to dodge his attacks.</p><p></p><p></p><p>Dex save somewhat represents DoaM for spells. Sometimes you can understand that <em>as</em> DoaM.</p><p></p><p></p><p>But not physical injury all the time, it's even stated in the rules themselves! <em>Hit points represent a combination of physical and mental durability, the will to live, and luck.</em></p><p>You can have half of your total HP away and still don't have any scratch on your skin.</p><p></p><p></p><p>Don't worry. HP are definitely not just a <em>meat points</em>. HP are abstract concept so you can interpret what happened the way you want. This is heroic fantasy, thanks to HP heroes can do things that would kill in real world instantly, whoch takes away some strategy but that's another problem. This game is about heroes who can take sword, kill a dragon with it and survive! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Interesting idea. But I would deal DoaM just when creature attacks PC and misses. Adrenaline and such have quite opposite effect than Damage aura would have.</p><p>DoaM should definitely not be weapon damage but level/HD damage that represents the skill of enemy.</p><p></p><p></p><p>Yea, I'm with you on this. Maybe I would give DoaM just to some stronger enemies to reflect their skill in combat.</p><p></p><p></p><p>It will never be dead because HP are such a abstract concept. Sorry if my concern about this topic bothers you.</p></blockquote><p></p>
[QUOTE="Consona, post: 6454394, member: 6786095"] Thank you for responses, guys! I think Hit Points is just misnomer we got used to it. Such as Armor Class, etc. And as every abstraction these things have their problems, but on the other hand, they bring storyletting opportunities. I don't want 5e to become simulationistic game but I think sometimes DoaM makes really sense. That's why I think it's misnomer. HP are fatigue from dodging and blocking too, so [I]that damage[/I] means [I]loss of fatigue[/I] even when the attacker missed, because you had to take some action to make him miss, like dodging (Dex is a part of AC), and when the enemy is really skilled in combat it's not that easy to dodge his attacks. Dex save somewhat represents DoaM for spells. Sometimes you can understand that [I]as[/I] DoaM. But not physical injury all the time, it's even stated in the rules themselves! [I]Hit points represent a combination of physical and mental durability, the will to live, and luck.[/I] You can have half of your total HP away and still don't have any scratch on your skin. Don't worry. HP are definitely not just a [I]meat points[/I]. HP are abstract concept so you can interpret what happened the way you want. This is heroic fantasy, thanks to HP heroes can do things that would kill in real world instantly, whoch takes away some strategy but that's another problem. This game is about heroes who can take sword, kill a dragon with it and survive! :) Interesting idea. But I would deal DoaM just when creature attacks PC and misses. Adrenaline and such have quite opposite effect than Damage aura would have. DoaM should definitely not be weapon damage but level/HD damage that represents the skill of enemy. Yea, I'm with you on this. Maybe I would give DoaM just to some stronger enemies to reflect their skill in combat. It will never be dead because HP are such a abstract concept. Sorry if my concern about this topic bothers you. [/QUOTE]
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Damage on a Miss: Because otherwise Armour Class makes no sense
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