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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="BryonD" data-source="post: 6454511" data-attributes="member: 957"><p>The people who say HP are fully meat are going to run into issues with D&D, just as the people who insist they are wholly abstract will run into issues with non-4E D&D. </p><p></p><p>If you accept that an arbitrary mix with some obligation of DM judgement is built into the system, then it works amazing well.</p><p></p><p>IMO, this also applies to AC/DoaM. There are issues with pure AC and the concept of "hit/miss" in most forms of D&D. But they are easy to rationalize or narrate around. But they still are there.</p><p>DoaM also creates conflicts, but they are vastly less satisfying, for me, to work around. They drag the game down. Describing some misses as whiffs as some misses as simply failure to inflict harm works in a fun way. I find it highly unsatisfying to accept that all "misses" for certain attacks to include some degree of damage, thus making it impossible to truly miss altogether. </p><p>A "if you miss by 3 or less" style rule could resolve this. But in 30 years I've never needed it so I see no reason to start now.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6454511, member: 957"] The people who say HP are fully meat are going to run into issues with D&D, just as the people who insist they are wholly abstract will run into issues with non-4E D&D. If you accept that an arbitrary mix with some obligation of DM judgement is built into the system, then it works amazing well. IMO, this also applies to AC/DoaM. There are issues with pure AC and the concept of "hit/miss" in most forms of D&D. But they are easy to rationalize or narrate around. But they still are there. DoaM also creates conflicts, but they are vastly less satisfying, for me, to work around. They drag the game down. Describing some misses as whiffs as some misses as simply failure to inflict harm works in a fun way. I find it highly unsatisfying to accept that all "misses" for certain attacks to include some degree of damage, thus making it impossible to truly miss altogether. A "if you miss by 3 or less" style rule could resolve this. But in 30 years I've never needed it so I see no reason to start now. [/QUOTE]
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