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General Tabletop Discussion
*Dungeons & Dragons
Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="MechaPilot" data-source="post: 6457433" data-attributes="member: 82779"><p>You can say that I should just use terms other than "hit" and "miss," and I can point out (as has been pointed out ad nauseum) that "hit" and "miss" don't really mean hit and miss thanks to the AC mechanic.</p><p></p><p>If we go with the realistic assumption that simply donning a suit of armor doesn't make you better able to dodge stuff, we end up with the following reasonable conclusion: If you roll less than 10 on your attack roll, that probably means that you actually missed the target. Oh, but that can be true even if you roll as high as 15, depending on the AC value of the target and the degree to which the target's Dex mod is allowed to influence it. If you roll more than 10 + the allowed Dex mod but less than the target's AC, then you probably did hit the target, you just hit an armored part and did no damage.</p><p></p><p>All of that, naturally, depends on the adjusted gross income of the target, as well its filing status, and its federal and state withholdings.</p><p></p><p></p><p>The AC mechanic. by virtue of what comprises it and how it works turns hits into misses and misses into hits. Attempting to parse if a failed attack roll results in a hit or miss based on the base of 10, the allowed Dex mod, the armor mod, and the shield mod is far too complicated. I mean, what order are they applied in? Is it 10, then Dex, then shield, then armor? Is that order reversed? Or does the 10 + Dex mod comprise all the even numerals while the armor and shield make up the odd ones? Must it even remain consistent from attack to attack?</p><p></p><p>The reason we do not use different terms is that both you and I are making do with what we've been given: the terms used by the text, and the components and workings of AC.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6457433, member: 82779"] You can say that I should just use terms other than "hit" and "miss," and I can point out (as has been pointed out ad nauseum) that "hit" and "miss" don't really mean hit and miss thanks to the AC mechanic. If we go with the realistic assumption that simply donning a suit of armor doesn't make you better able to dodge stuff, we end up with the following reasonable conclusion: If you roll less than 10 on your attack roll, that probably means that you actually missed the target. Oh, but that can be true even if you roll as high as 15, depending on the AC value of the target and the degree to which the target's Dex mod is allowed to influence it. If you roll more than 10 + the allowed Dex mod but less than the target's AC, then you probably did hit the target, you just hit an armored part and did no damage. All of that, naturally, depends on the adjusted gross income of the target, as well its filing status, and its federal and state withholdings. The AC mechanic. by virtue of what comprises it and how it works turns hits into misses and misses into hits. Attempting to parse if a failed attack roll results in a hit or miss based on the base of 10, the allowed Dex mod, the armor mod, and the shield mod is far too complicated. I mean, what order are they applied in? Is it 10, then Dex, then shield, then armor? Is that order reversed? Or does the 10 + Dex mod comprise all the even numerals while the armor and shield make up the odd ones? Must it even remain consistent from attack to attack? The reason we do not use different terms is that both you and I are making do with what we've been given: the terms used by the text, and the components and workings of AC. [/QUOTE]
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Damage on a Miss: Because otherwise Armour Class makes no sense
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