Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage on a Miss: Because otherwise Armour Class makes no sense
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 6459376" data-attributes="member: 545"><p>Whether it is a challenging problem or a stupidly tedious slog or a cakewalk depended on how many clerical spell slots the party had on hand. Since the person writing the adventure module cannot predict such things, it just gets dropped unceremoniously into the DM's lap to make corrections on the fly.</p><p></p><p>To put it bluntly, the designers seem to have decided that such was a major design flaw with 1e/2e/3e, and I agree with them there. The design of the game should not so strongly dictate what character classes the players must choose in order to have fun -- you should play a cleric because you want to, and the party should not be forced to fall back on an NPC cleric.</p><p></p><p>As for "farcically fast", you are making very strong assumptions about genre. In action movies, comic books, and most old myths there is nothing strange about heroes who barely survive the day being ready for action aplenty the next day, as the norm. Within the broad scope of heroic genres, the HP grind of which you speak that last for days (or weeks!) is the far outlier.</p><p></p><p>Please note that I am not saying that the careful marshaling of HP resources was not sometimes very fun -- yes, it can be fun. But IME it was also sometimes a horrible fun killer that knocked adventures off the rails. "Gee, I guess we hide in the nearest closet and heal up as best we can, and hope the delay does result in the end of the world."</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6459376, member: 545"] Whether it is a challenging problem or a stupidly tedious slog or a cakewalk depended on how many clerical spell slots the party had on hand. Since the person writing the adventure module cannot predict such things, it just gets dropped unceremoniously into the DM's lap to make corrections on the fly. To put it bluntly, the designers seem to have decided that such was a major design flaw with 1e/2e/3e, and I agree with them there. The design of the game should not so strongly dictate what character classes the players must choose in order to have fun -- you should play a cleric because you want to, and the party should not be forced to fall back on an NPC cleric. As for "farcically fast", you are making very strong assumptions about genre. In action movies, comic books, and most old myths there is nothing strange about heroes who barely survive the day being ready for action aplenty the next day, as the norm. Within the broad scope of heroic genres, the HP grind of which you speak that last for days (or weeks!) is the far outlier. Please note that I am not saying that the careful marshaling of HP resources was not sometimes very fun -- yes, it can be fun. But IME it was also sometimes a horrible fun killer that knocked adventures off the rails. "Gee, I guess we hide in the nearest closet and heal up as best we can, and hope the delay does result in the end of the world." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage on a Miss: Because otherwise Armour Class makes no sense
Top