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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="BryonD" data-source="post: 6459832" data-attributes="member: 957"><p>True, but there are still fundamental differences between the 4E and 5E.</p><p>While it is easy to point out places where default 5E shares the 4E style (it pretty much says that all damage prior to 0 HP is abstract), the assumption that groups can and should modify that assumption (amongst many others) is key. </p><p>Both systems start out with a common point.</p><p>But for one that point is high on the list why the game has very little appeal to me. For the other it is an attachment that can be removed and forgotten in seconds.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6459832, member: 957"] True, but there are still fundamental differences between the 4E and 5E. While it is easy to point out places where default 5E shares the 4E style (it pretty much says that all damage prior to 0 HP is abstract), the assumption that groups can and should modify that assumption (amongst many others) is key. Both systems start out with a common point. But for one that point is high on the list why the game has very little appeal to me. For the other it is an attachment that can be removed and forgotten in seconds. [/QUOTE]
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Damage on a Miss: Because otherwise Armour Class makes no sense
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