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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="Hussar" data-source="post: 6459957" data-attributes="member: 22779"><p>The problem is, that everyone else actually IS wrong. And almost always have been. In 3e, you could not describe a wound that would ever take more than 9 days to heal. That was the slowest any character could ever heal when given assistance by someone with the heal skill. Since you actually don't know how someone will be healed when the damage is dealt, and if you actually want to avoid Schroedinger's HP, you cannot actually describe any wounds in 3e. A 5th level Mage with 20 HP, takes 29 points of damage. He's six seconds away from death, so, he's taken some pretty serious wounds, right? But, with bed rest, he's actually at full health in two days. What potentially lethal wound is naturally healable in two days?</p><p></p><p>The thing is, D&D HP never actually matched the source fiction very well. HP don't work if you want a duel like the one between the Man in Black and Inigo Montoya in The Princess Bride. Neither of them actually makes any contact with the other. In D&D terms, pre-4e anyway, neither has lost a single HP, Inigo loses the fight. In Lord of the Rings, Frodo is hit by the troll and slammed into the wall, knocked unconscious. Yet, he springs up, with no healing, and is perfectly fine after a short rest and proceeds to run a short marathon away from the hordes of orcs and whatnot in Moria. </p><p></p><p>Earlier edition D&D HP never matched up very well. Not when you decided that HP were mostly meat. DoaM and whatnot is not asking you to change your game. You already did that when you ignored what the rules actually said HP were in the first place. The only thing that DoaM and other mechanics have done is shine a big old spotlight on the fact that you have been ignoring the actual rules of the game for years.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6459957, member: 22779"] The problem is, that everyone else actually IS wrong. And almost always have been. In 3e, you could not describe a wound that would ever take more than 9 days to heal. That was the slowest any character could ever heal when given assistance by someone with the heal skill. Since you actually don't know how someone will be healed when the damage is dealt, and if you actually want to avoid Schroedinger's HP, you cannot actually describe any wounds in 3e. A 5th level Mage with 20 HP, takes 29 points of damage. He's six seconds away from death, so, he's taken some pretty serious wounds, right? But, with bed rest, he's actually at full health in two days. What potentially lethal wound is naturally healable in two days? The thing is, D&D HP never actually matched the source fiction very well. HP don't work if you want a duel like the one between the Man in Black and Inigo Montoya in The Princess Bride. Neither of them actually makes any contact with the other. In D&D terms, pre-4e anyway, neither has lost a single HP, Inigo loses the fight. In Lord of the Rings, Frodo is hit by the troll and slammed into the wall, knocked unconscious. Yet, he springs up, with no healing, and is perfectly fine after a short rest and proceeds to run a short marathon away from the hordes of orcs and whatnot in Moria. Earlier edition D&D HP never matched up very well. Not when you decided that HP were mostly meat. DoaM and whatnot is not asking you to change your game. You already did that when you ignored what the rules actually said HP were in the first place. The only thing that DoaM and other mechanics have done is shine a big old spotlight on the fact that you have been ignoring the actual rules of the game for years. [/QUOTE]
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Damage on a Miss: Because otherwise Armour Class makes no sense
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