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Damage on a Miss: Because otherwise Armour Class makes no sense
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<blockquote data-quote="Umbran" data-source="post: 6461174" data-attributes="member: 177"><p>Made up numbers don't really support your case. They make you seem like you're willing to make stuff up to get your way, and the truth of it doesn't matter.</p><p></p><p></p><p></p><p>As has been noted - that goes both ways. You don't like damage on a miss? Don't play a character that uses it! Done.</p><p></p><p>Arguments of the form, "you cannot have the option in the game for you to use, because I don't like it" are not terribly reasonable, in my opinion.</p><p></p><p></p><p></p><p>So, if the class or concept is about someone that is well modeled by DoaM, what then?</p><p></p><p>If it isn't about the stats, you should have no problem with changes to the stats, because they are not what the game is about! </p><p></p><p></p><p></p><p>You should probably stop telling people things - what they want, what games are about, and so on. You should probably *listen* more. You might learn somewhat more than you teach.</p><p></p><p>I am pretty sure you are wrong here. He's not looking for a contingency for a bad night of rolling. He sees a character concept that seems to be a notable disadvantage, statistically speaking, such that his players avoid it. He'd like to see an option (just an option, not a mandatory feature) be available that would negate the disincentive to play the type.</p><p></p><p></p><p></p><p>If the game is not about the stats, then silly mechanics won't make it worse, either. Nobody's making you use the silly mechanic. So, I don't see why you stand against it. </p><p></p><p>A GM of my acquaintance saw a tendency in his gaming circles. It was in respect to plots centered around a character, but it holds for other aspects of RPGs as well. It goes like this: Your character has a pony. It is a good pony. You like it. Some other character is given a pony.... and you start feeling like somehow the other guy having a pony makes your pony worth not as much. You start arguing that other people shouldn't have ponies. You having a pony isn't good enough for you - other people need to *not* have ponies, for you to be happy. </p><p></p><p>This is, obviously, kind of silly. The existence of other ponies does not diminish your pony. The attitude is dysfunctional, and leads to you arguing for making the game less fun for others. </p><p></p><p>You sound like this - as if the game can only have the stuff you like, and not stuff that others might like, even if that other stuff really doesn't impact you.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6461174, member: 177"] Made up numbers don't really support your case. They make you seem like you're willing to make stuff up to get your way, and the truth of it doesn't matter. As has been noted - that goes both ways. You don't like damage on a miss? Don't play a character that uses it! Done. Arguments of the form, "you cannot have the option in the game for you to use, because I don't like it" are not terribly reasonable, in my opinion. So, if the class or concept is about someone that is well modeled by DoaM, what then? If it isn't about the stats, you should have no problem with changes to the stats, because they are not what the game is about! You should probably stop telling people things - what they want, what games are about, and so on. You should probably *listen* more. You might learn somewhat more than you teach. I am pretty sure you are wrong here. He's not looking for a contingency for a bad night of rolling. He sees a character concept that seems to be a notable disadvantage, statistically speaking, such that his players avoid it. He'd like to see an option (just an option, not a mandatory feature) be available that would negate the disincentive to play the type. If the game is not about the stats, then silly mechanics won't make it worse, either. Nobody's making you use the silly mechanic. So, I don't see why you stand against it. A GM of my acquaintance saw a tendency in his gaming circles. It was in respect to plots centered around a character, but it holds for other aspects of RPGs as well. It goes like this: Your character has a pony. It is a good pony. You like it. Some other character is given a pony.... and you start feeling like somehow the other guy having a pony makes your pony worth not as much. You start arguing that other people shouldn't have ponies. You having a pony isn't good enough for you - other people need to *not* have ponies, for you to be happy. This is, obviously, kind of silly. The existence of other ponies does not diminish your pony. The attitude is dysfunctional, and leads to you arguing for making the game less fun for others. You sound like this - as if the game can only have the stuff you like, and not stuff that others might like, even if that other stuff really doesn't impact you. [/QUOTE]
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Damage on a Miss: Because otherwise Armour Class makes no sense
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