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<blockquote data-quote="loisel" data-source="post: 4360763" data-attributes="member: 10135"><p>I'll look into it, but at level 11, all I'll be using is the +2 to damage. So a magic missile is 2d4+2 + the rest, or average of 7 + the rest, whereas cloud of daggers is 1d6+the rest, and then later an automatic (wis bonus) damage. So that comes out to 1d6+6+the rest, which averages 9.5+ the rest. So my gut tells me that Cloud of Daggers is still better.</p><p></p><p><strong>EDIT: oh and I forgot. One of the reasons Cloud of Daggers is amazing is because it nets you 2x the Vulnerability 5 damage. That's because it's really two separate times that you damage your enemy, and both times are cold damage with the wand.</strong></p><p></p><p>In addition, Cloud of Daggers guarantees that every hit procs Lasting Frost, since the Wis Bonus damage comes from the Spell, which is Cold damage, which means that there is a 100% probability that your opponent is Cold vulnerable (which I take into account). On the other hand, Magic Missile does not always hit, which means that some rounds you will not have the Vulnerability...</p><p></p><p>Even if you gave the character a +4 Bracer, it would still be 9 vs 9.5...</p><p></p><p></p><p></p><p>That's my code for the ability scores of my characters. I forgot to describe that in the top post (will fix in a minute). When it's just one number, it's the primary stat (e.g., a Feylock with 23 would be 23 Charisma). When it's two numbers separated by a slash, it's primary/secondary. So a Stormwarden with 22/21 has Str 22, Dex 21. The primary is the stat you use to roll to hit. Even though I think a Stormwarden should have more Dex than Str, the primary stat is Str.</p><p></p><p>The damage from the warlocks is indeed low, but that's just the way it is.</p></blockquote><p></p>
[QUOTE="loisel, post: 4360763, member: 10135"] I'll look into it, but at level 11, all I'll be using is the +2 to damage. So a magic missile is 2d4+2 + the rest, or average of 7 + the rest, whereas cloud of daggers is 1d6+the rest, and then later an automatic (wis bonus) damage. So that comes out to 1d6+6+the rest, which averages 9.5+ the rest. So my gut tells me that Cloud of Daggers is still better. [b]EDIT: oh and I forgot. One of the reasons Cloud of Daggers is amazing is because it nets you 2x the Vulnerability 5 damage. That's because it's really two separate times that you damage your enemy, and both times are cold damage with the wand.[/b] In addition, Cloud of Daggers guarantees that every hit procs Lasting Frost, since the Wis Bonus damage comes from the Spell, which is Cold damage, which means that there is a 100% probability that your opponent is Cold vulnerable (which I take into account). On the other hand, Magic Missile does not always hit, which means that some rounds you will not have the Vulnerability... Even if you gave the character a +4 Bracer, it would still be 9 vs 9.5... That's my code for the ability scores of my characters. I forgot to describe that in the top post (will fix in a minute). When it's just one number, it's the primary stat (e.g., a Feylock with 23 would be 23 Charisma). When it's two numbers separated by a slash, it's primary/secondary. So a Stormwarden with 22/21 has Str 22, Dex 21. The primary is the stat you use to roll to hit. Even though I think a Stormwarden should have more Dex than Str, the primary stat is Str. The damage from the warlocks is indeed low, but that's just the way it is. [/QUOTE]
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