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General Tabletop Discussion
*Pathfinder & Starfinder
Damage progression of PCs
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<blockquote data-quote="sfedi" data-source="post: 5032516" data-attributes="member: 15746"><p>Yes, I know the numbers posted above are conservative.</p><p>But that's because I don't know how to estimate or calculate the damage progression of PCs.</p><p></p><p>For example, from what you are showing, you have two sources of extra damage: a feat that adds a secondary stat to your damage 1/round, and a class that adds your secondary stat to your damage vs marked foes.</p><p></p><p>Is this something all PCs can have at paragon? All non-strikers?</p><p></p><p>I don't know the answer of the above.</p><p></p><p>If it is, then it should be added to the numbers above.</p><p>If it's not, then there are huge imbalances on damage progression as you gain levels, and should be addressed.</p><p></p><p>Also note that I'm assuming a 1d8 as the base damage roll.</p><p>In case of a defender, this is assuming you are wielding a longsword and a shield, for example.</p><p>So these numbers don't take into account superior weapons, weapon focus, etc.</p><p>Yes, they are kind of a baseline.</p><p></p><p>But I wish we could have an average/reasonable/typical and a maximum progression as well.</p><p></p><p></p><p>Note that the above numers are for non-strikers.</p><p></p><p></p><p>Leaders are tricky to account for.</p><p></p><p></p><p>Great, at least something's right! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Note that even with these low numbers, the expected number of hits to bring down a creature of it's level isn't that big.</p><p></p><p>We are looking that 20 rounds are the MOST you can take to finish an encounter. That is, assuming you need 10 hits to bring "your creature" down, that you have 50% of hitting, and that you have no strikers on your party and that your party does minimum damage.</p><p></p><p>Even with the huge progression of hit points the monsters have.</p><p></p><p></p><p>Remember, only non-strikers posted above.</p><p></p><p>Note that if you remove your extra damage for been a striker, your minimum damage should be in line with the above list (and not counting improvements from feats, etc.)</p><p></p><p></p><p>Ditto.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sfedi, post: 5032516, member: 15746"] Yes, I know the numbers posted above are conservative. But that's because I don't know how to estimate or calculate the damage progression of PCs. For example, from what you are showing, you have two sources of extra damage: a feat that adds a secondary stat to your damage 1/round, and a class that adds your secondary stat to your damage vs marked foes. Is this something all PCs can have at paragon? All non-strikers? I don't know the answer of the above. If it is, then it should be added to the numbers above. If it's not, then there are huge imbalances on damage progression as you gain levels, and should be addressed. Also note that I'm assuming a 1d8 as the base damage roll. In case of a defender, this is assuming you are wielding a longsword and a shield, for example. So these numbers don't take into account superior weapons, weapon focus, etc. Yes, they are kind of a baseline. But I wish we could have an average/reasonable/typical and a maximum progression as well. Note that the above numers are for non-strikers. Leaders are tricky to account for. Great, at least something's right! :D Note that even with these low numbers, the expected number of hits to bring down a creature of it's level isn't that big. We are looking that 20 rounds are the MOST you can take to finish an encounter. That is, assuming you need 10 hits to bring "your creature" down, that you have 50% of hitting, and that you have no strikers on your party and that your party does minimum damage. Even with the huge progression of hit points the monsters have. Remember, only non-strikers posted above. Note that if you remove your extra damage for been a striker, your minimum damage should be in line with the above list (and not counting improvements from feats, etc.) Ditto. :) [/QUOTE]
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