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General Tabletop Discussion
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Damage Reduction and Regeneration
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<blockquote data-quote="orbitalfreak" data-source="post: 121529" data-attributes="member: 1669"><p>"Your sword slices across the Balor's mighty chest, cutting deeply, but the wound seals back almost befor you retrieve your blade!" </p><p>-- Damage Reduction, the long way...</p><p></p><p>"Again, the swipe of your sword doesn't deal any visible damage to the Balor"</p><p>-- Damage Reduction, the short way.</p><p></p><p>Also, with Damage Reduction on things like Golems and other "non-fleshy" creatures (elementals), you can describe DR as something like : [note: also can use for Hardness]</p><p>"your sword, despite its sharp edge, doesn't even scratch the hard surface of the contraption in front of yor."</p><p>"The arrow bounces off it's rocky hide, dealing no damage."</p><p></p><p>Contrast with Regeneration [as well as Fast Healing, minus the acid/fire comments]</p><p></p><p>Round 1: "Your mighty axe cleaves a gaping hole in the troll's torso."</p><p>Round 2: "The wound you just dealt seems to be healing over fairly quickly. The flesh is knitting back together, and the bleeding has all but stopped, even from that <em>massive</em> wound."</p><p>Round 3: "I appears as though any damage you deal against this beast is quickly healed, though the burned areas from where the fireball scorched it don't seem to display this healing property....."</p><p>-- Regeneration, the long way.</p><p></p><p>"The wounds dealt to the troll seem to be healing at a rapid pace, except for where the Acid Flask managed to burn its flesh."</p><p>-- Regeneration, the short way.</p><p></p><p></p><p>Doing it like this can help differentiate between the two abilities.</p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 121529, member: 1669"] "Your sword slices across the Balor's mighty chest, cutting deeply, but the wound seals back almost befor you retrieve your blade!" -- Damage Reduction, the long way... "Again, the swipe of your sword doesn't deal any visible damage to the Balor" -- Damage Reduction, the short way. Also, with Damage Reduction on things like Golems and other "non-fleshy" creatures (elementals), you can describe DR as something like : [note: also can use for Hardness] "your sword, despite its sharp edge, doesn't even scratch the hard surface of the contraption in front of yor." "The arrow bounces off it's rocky hide, dealing no damage." Contrast with Regeneration [as well as Fast Healing, minus the acid/fire comments] Round 1: "Your mighty axe cleaves a gaping hole in the troll's torso." Round 2: "The wound you just dealt seems to be healing over fairly quickly. The flesh is knitting back together, and the bleeding has all but stopped, even from that [i]massive[/i] wound." Round 3: "I appears as though any damage you deal against this beast is quickly healed, though the burned areas from where the fireball scorched it don't seem to display this healing property....." -- Regeneration, the long way. "The wounds dealt to the troll seem to be healing at a rapid pace, except for where the Acid Flask managed to burn its flesh." -- Regeneration, the short way. Doing it like this can help differentiate between the two abilities. [/QUOTE]
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