Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
damage reduction for armor?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reanjr" data-source="post: 1639850" data-attributes="member: 20740"><p>While I can certainly see where you are coming from, I think it would mostly just change what types of feats people take (as well as open up a whole new realm of feats).</p><p></p><p>With the system I proposed earlier at least, a critical threat always ignore DR. Improved Critical/Keen just got useful! (I've mathematically determined that Improved Critical is worthless in all but the most specific of circumstances). In addition, the weapon type can cut the the DR in half, so while a kukri or a dagger might be extreme examples of weapons that under normal conditions cannot harm someone in plate mail, the large critical range of the kukri (18-20) coupled with Improved Critical/Keen (15-20) would cause it to ignore DR 30% of the time, probably making it more effective than a shortsword in the hands of a kukri master.</p><p></p><p>Other techniques and feat combos would do plenty to add variety to the tactics players used. It would be great to see the dagger-wielding rogue pull back and whip out his shortbow when the evil cleric appeared wearing a breastplate because the effectiveness was so much greater.</p><p></p><p>Fighters (traditionally having great strength and appropriate feats to increase damage) would often be able to keep her primary weapon if it was a weak opponent who would only take a swing or two, but against the uber villain, she'll have to think a bit about how to go about things.</p><p></p><p>Power Attack would be a must for those wanting to cause damage, while Expertise would be for those wanting to avoid it.</p><p></p><p>Flaming weapons would be great because the flames would ignore the armor.</p><p></p><p>I feel that it would lessen the tediousness of combat. It would also help the DM with descriptions, having a better idea of what exactly happened with attack.</p><p></p><p>I have also found that there is a problem with some characters having an AC 13, while others in the party have AC 25. A creature can take out the wizard or rogue in a single round, but can't seem to really touch the cleric or fighter. Any mildly intelligent enemy would immediately take them out, but as a DM you have to come up with excuses why they don't just blow by the fighter and cleric to annihilate two of the greatest damage-dealers (potentially, given sneak attack and spells) in a round or two, picking off the others in a battle of attrition.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1639850, member: 20740"] While I can certainly see where you are coming from, I think it would mostly just change what types of feats people take (as well as open up a whole new realm of feats). With the system I proposed earlier at least, a critical threat always ignore DR. Improved Critical/Keen just got useful! (I've mathematically determined that Improved Critical is worthless in all but the most specific of circumstances). In addition, the weapon type can cut the the DR in half, so while a kukri or a dagger might be extreme examples of weapons that under normal conditions cannot harm someone in plate mail, the large critical range of the kukri (18-20) coupled with Improved Critical/Keen (15-20) would cause it to ignore DR 30% of the time, probably making it more effective than a shortsword in the hands of a kukri master. Other techniques and feat combos would do plenty to add variety to the tactics players used. It would be great to see the dagger-wielding rogue pull back and whip out his shortbow when the evil cleric appeared wearing a breastplate because the effectiveness was so much greater. Fighters (traditionally having great strength and appropriate feats to increase damage) would often be able to keep her primary weapon if it was a weak opponent who would only take a swing or two, but against the uber villain, she'll have to think a bit about how to go about things. Power Attack would be a must for those wanting to cause damage, while Expertise would be for those wanting to avoid it. Flaming weapons would be great because the flames would ignore the armor. I feel that it would lessen the tediousness of combat. It would also help the DM with descriptions, having a better idea of what exactly happened with attack. I have also found that there is a problem with some characters having an AC 13, while others in the party have AC 25. A creature can take out the wizard or rogue in a single round, but can't seem to really touch the cleric or fighter. Any mildly intelligent enemy would immediately take them out, but as a DM you have to come up with excuses why they don't just blow by the fighter and cleric to annihilate two of the greatest damage-dealers (potentially, given sneak attack and spells) in a round or two, picking off the others in a battle of attrition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
damage reduction for armor?
Top