Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damage reduction instead of AC? Please Help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jlhorner1974" data-source="post: 611480" data-attributes="member: 8628"><p>There seem to be 2 main design theories for armor:</p><p></p><p>1. Armor makes you harder to hit, but does not reduce damage</p><p></p><p>In this case, weapon damage is usually on the low side (the most common weapons do d8 or less, and the mightiest is only 2d6). All other factors equal, characters with heavy armor do take less damage on average (since they aren't hit as often), but it is still possible to damage a heavy armor wearing character with a low damage weapon (like a knife or dagger). Combats are usually fairly quick.</p><p></p><p>2. Armor is DR</p><p></p><p>In this system, all weapons have to do more damage to account for the fact that practically no hit will ever do full damage. What's the point of having a weapon dealing 1d4 damage if most people have DR of at least 3. In Star Wars, for example, the damage is much higher. Most weapons do at least 2d6, with 2d8 and higher not uncommon. A careful design balance needs to exist between weapon damage and armor DR to assure that combats neither end in a single round (damage too high relative to DR) nor should they take forever (DR too high relative to damage). 1st level characters with heavy armor will still be tough to damage.</p><p></p><p></p><p>I happen to think that the Star Wars Revised rulebook is a great place to start with "Armor as DR rules", as Star Wars probably ranks high as one of the most heavily playtested "Armor as DR" rulesets, I think. If you are looking for a modern/futuristic campaign, I would look both at Star Wars (Armor is DR) and d20 Modern (Armor is not DR, but the system is well done, IMHO), as well as Spycraft by AEG (Armor is DR) and formulate something based on those.</p><p></p><p>If you are looking for fantasy, I don't know of a lot of big name companies using Armor vs. DR rules. The modern/futuristic books above should be able to help if you want to try to roll your own rules.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 611480, member: 8628"] There seem to be 2 main design theories for armor: 1. Armor makes you harder to hit, but does not reduce damage In this case, weapon damage is usually on the low side (the most common weapons do d8 or less, and the mightiest is only 2d6). All other factors equal, characters with heavy armor do take less damage on average (since they aren't hit as often), but it is still possible to damage a heavy armor wearing character with a low damage weapon (like a knife or dagger). Combats are usually fairly quick. 2. Armor is DR In this system, all weapons have to do more damage to account for the fact that practically no hit will ever do full damage. What's the point of having a weapon dealing 1d4 damage if most people have DR of at least 3. In Star Wars, for example, the damage is much higher. Most weapons do at least 2d6, with 2d8 and higher not uncommon. A careful design balance needs to exist between weapon damage and armor DR to assure that combats neither end in a single round (damage too high relative to DR) nor should they take forever (DR too high relative to damage). 1st level characters with heavy armor will still be tough to damage. I happen to think that the Star Wars Revised rulebook is a great place to start with "Armor as DR rules", as Star Wars probably ranks high as one of the most heavily playtested "Armor as DR" rulesets, I think. If you are looking for a modern/futuristic campaign, I would look both at Star Wars (Armor is DR) and d20 Modern (Armor is not DR, but the system is well done, IMHO), as well as Spycraft by AEG (Armor is DR) and formulate something based on those. If you are looking for fantasy, I don't know of a lot of big name companies using Armor vs. DR rules. The modern/futuristic books above should be able to help if you want to try to roll your own rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damage reduction instead of AC? Please Help.
Top