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General Tabletop Discussion
*Pathfinder & Starfinder
Damage reduction instead of AC? Please Help.
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<blockquote data-quote="melkoriii" data-source="post: 611639" data-attributes="member: 2162"><p>You will need to categorize each armor/shield/spell into what it gives.</p><p></p><p>Also remember that you will probably need to have multiple DR for each armor.</p><p></p><p>Plate Acts differently then Chain when it comes to Slashing/Blunt and Piercing.</p><p></p><p>Chain would stop Slashing better then Piercing and Piercing better than Blunt.</p><p>Say DR: Sl 8, P 6, B 4</p><p></p><p>Plate would stop Blunt better than Slashing and Slashing better than Piercing.</p><p>Say DR: B 16, S 12, P 8</p><p></p><p>I would follow a rule of Good (DR of PHB AC x2) Average (DR of PHB AC x1.5) and Bad (DR of PHB AC x1)</p><p></p><p>This would do two things.</p><p></p><p>One would make the type of Armor you have be more strategic then just More AC for lass Dex.</p><p>Two would be that Weapon types would become important. Weapons that have two damage types would be favored like the Warhammer (in Medieval times Warhammers were feared because they could Hurt both Light foot men and Knights alike doing Blunt and Piercing. </p><p></p><p>Remember that Full Plated Knights were easy to hit (no dex to AC) but hard to hurt.</p><p></p><p>Shields should give cover bonus and not AC or DR.</p><p></p><p>Bucklers (small sized) would be 1/4th cover (+2 AC, +1 Save)</p><p>Small-Shields (medium size) would be ½ cover (+4 AC, +2 Save)</p><p>Large Shields (Large size) would be ¾ cover (+7 AC, +3 Save)</p><p>Tower Shield (Large size but acts as Huge) would be 9/10 cover (+10 AC, +4 save and IE)</p><p></p><p>Remember that shield would only cover half of the battle field and Would be in a (on or off) sense.</p></blockquote><p></p>
[QUOTE="melkoriii, post: 611639, member: 2162"] You will need to categorize each armor/shield/spell into what it gives. Also remember that you will probably need to have multiple DR for each armor. Plate Acts differently then Chain when it comes to Slashing/Blunt and Piercing. Chain would stop Slashing better then Piercing and Piercing better than Blunt. Say DR: Sl 8, P 6, B 4 Plate would stop Blunt better than Slashing and Slashing better than Piercing. Say DR: B 16, S 12, P 8 I would follow a rule of Good (DR of PHB AC x2) Average (DR of PHB AC x1.5) and Bad (DR of PHB AC x1) This would do two things. One would make the type of Armor you have be more strategic then just More AC for lass Dex. Two would be that Weapon types would become important. Weapons that have two damage types would be favored like the Warhammer (in Medieval times Warhammers were feared because they could Hurt both Light foot men and Knights alike doing Blunt and Piercing. Remember that Full Plated Knights were easy to hit (no dex to AC) but hard to hurt. Shields should give cover bonus and not AC or DR. Bucklers (small sized) would be 1/4th cover (+2 AC, +1 Save) Small-Shields (medium size) would be ½ cover (+4 AC, +2 Save) Large Shields (Large size) would be ¾ cover (+7 AC, +3 Save) Tower Shield (Large size but acts as Huge) would be 9/10 cover (+10 AC, +4 save and IE) Remember that shield would only cover half of the battle field and Would be in a (on or off) sense. [/QUOTE]
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Damage reduction instead of AC? Please Help.
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