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<blockquote data-quote="The Levitator" data-source="post: 3027829" data-attributes="member: 40099"><p>See, that's exactly what I was thinking. I have a member in my group though that argues that a peasant with a club probably wouldn't be able to do much damage to a knight in full plate armor anyways. Would a slightly different ratio other than 50/50 work? I guess another option would be to put further mobility penalties on heavy armor. The guy in full plate would be almost impervious to damage from daggers and clubs (except crits) but would be easy to "defeat" because of their limited mobility. Things like shield bash, overrun, trip and others would be more valuable against a foe that once prone could be stuck there for a long time. A club might not do much damage to a guy in full plate, but a couple pints of oil and a torch could be pretty fatal to a prone fighter who can't get up on his own.</p><p></p><p>I'm just curious if there were a way to balance high DR with limiting mobility and encouraging tactics. It might be too extreme to to go 0/100, but 50/50 doesn't seem to make much of a difference at higher levels. Any ideas, or is the Unearthed Arcana solution the best overall solution?</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3027829, member: 40099"] See, that's exactly what I was thinking. I have a member in my group though that argues that a peasant with a club probably wouldn't be able to do much damage to a knight in full plate armor anyways. Would a slightly different ratio other than 50/50 work? I guess another option would be to put further mobility penalties on heavy armor. The guy in full plate would be almost impervious to damage from daggers and clubs (except crits) but would be easy to "defeat" because of their limited mobility. Things like shield bash, overrun, trip and others would be more valuable against a foe that once prone could be stuck there for a long time. A club might not do much damage to a guy in full plate, but a couple pints of oil and a torch could be pretty fatal to a prone fighter who can't get up on his own. I'm just curious if there were a way to balance high DR with limiting mobility and encouraging tactics. It might be too extreme to to go 0/100, but 50/50 doesn't seem to make much of a difference at higher levels. Any ideas, or is the Unearthed Arcana solution the best overall solution? [/QUOTE]
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