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General Tabletop Discussion
*TTRPGs General
Damage Reduction vs Fast Healing
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<blockquote data-quote="Sir Whiskers" data-source="post: 912965" data-attributes="member: 6941"><p>Are you asking for npc's or pc's? If pc's, consider:</p><p></p><p>DR: If the DR is high enough (around +6 or better), then you will have a situation where a particular character is essentially immune to attack from many normal people (town guard, tavern brawl, etc). Is that what you want?</p><p></p><p>FH: Eliminates much of the need for a cleric. While FH rarely works fast enough to heal all damage taken while the fight is raging, if the character survives the FH will eventually heal everything (and fairly quickly too, at X points per round). Again, is that what you want?</p><p></p><p>If you are asking about npc's, then consider:</p><p></p><p>DR: Depending on the amount and what penetrates it, you can easily set up an ancounter where many of the party members cannot affect their opponent. Used sparingly, this can be a challenge. Used too often and players get frustrated.</p><p></p><p>FH: Great for making players anxious - "He's healing wounds. How fast? Maybe we need to switch tactics and start pounding this guy before he can heal too much." Also, if the bad guy gets away, it won't be long before he's back up to full. As with DR, though, too much of this will frustrate your players. Imagine how you would like it if the boss had FH 20?</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 912965, member: 6941"] Are you asking for npc's or pc's? If pc's, consider: DR: If the DR is high enough (around +6 or better), then you will have a situation where a particular character is essentially immune to attack from many normal people (town guard, tavern brawl, etc). Is that what you want? FH: Eliminates much of the need for a cleric. While FH rarely works fast enough to heal all damage taken while the fight is raging, if the character survives the FH will eventually heal everything (and fairly quickly too, at X points per round). Again, is that what you want? If you are asking about npc's, then consider: DR: Depending on the amount and what penetrates it, you can easily set up an ancounter where many of the party members cannot affect their opponent. Used sparingly, this can be a challenge. Used too often and players get frustrated. FH: Great for making players anxious - "He's healing wounds. How fast? Maybe we need to switch tactics and start pounding this guy before he can heal too much." Also, if the bad guy gets away, it won't be long before he's back up to full. As with DR, though, too much of this will frustrate your players. Imagine how you would like it if the boss had FH 20? [/QUOTE]
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Damage Reduction vs Fast Healing
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