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General Tabletop Discussion
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Damage Reduction vs. Two Weapon Fighting
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1320209" data-attributes="member: 3146"><p>As to carrying multiple weapons, I'd say that it's pretty standard in 3.5 (although more for finesse and standard fighters than for power attacking brutes). They can be stored in the HHH. Or they can be stored in a quiver of Ehlonna (if appropriate). Or, the six shortswords could be stored two on the back (using the standard fantasy conceit that you can effectively strap a sword to your back) and four in a pair of double sheathes (like would be used for paired chinese Dao or Jian swords)--one on each hip.</p><p></p><p>That said, high strength TWF characters have a number of options. If they wield a double sword or other double weapon, they can take Power Attack and use all of the two handed fighting benefits when charging or fighting DR. And take all of the extra attacks when they are in a position to full attack. Using the extra attacks for special manuevers (especially trip and disarm) can help a lot too. They can also wield a one handed+a light weapon and two-hand the one-handed weapon when they want to penetrate DR. And power attack with it when charging.</p><p></p><p>TWF characters that don't have sneak attack (or can't use it) or energy weapons also can derive a lot of benefit from other weapons and feats:</p><p>Favored Enemy can make rangers going against a +10 favored enemy with TWF absolutely devastating.</p><p>Weapon Specialization and Greater Weapon specialization are highly favorable to TWF characters.</p><p>Divine Might and Sacred Vengeance (CWH version) are highly favorable to TWF characters.</p><p>Energy weapons are favorable to TWF characters, but Aligned (Holy/Axiomatic/etc) weapons and especially wounding or bane weapons are even more favorable for such characters. (And since bane is a cheap enhancement, it's conceivable for a TWF character with lots of weapons to have a bane weapon for nearly every occasion).</p><p></p><p>WRT Sword and Board, I don't think it's an underpowered style at all. In 3.5, there are quite a few ways to make it effective:</p><p>0.5: Buckler and TWF--with Imp Buckler Defense (CW), this is nearly good as Light shield+one handed weapon but even without that feat, it is higly useful for a TWF character who changes weapons or who often has to tumble or charge to get an AC bonus whenever he can't make a full attack.</p><p>1. Heavy Shield and light weapon dual wield with Imp Shield Bash. (This method is favorable for feats like CW's Shield Charge)</p><p>2. Light Shield and One-handed weapon with Imp Shield Bash.</p><p>3. Tower Shield+One handed weapon</p><p>4. Straight up sword and board.</p><p>5. Option: Add combat Expertise to any above style.</p><p>6. Option: Add CW Elusive Target to any above style.</p><p>7. Option: Add CW Divine Shield to any above style</p><p></p><p>1 and 2 have most of the damage advantages of TWF combined with some of the AC advantage of a shield. They are not as defensively efficient as other builds since they have to spend money on enhancing both the defense and offense of their shield.</p><p>3 and 4 are more defensive builds. They have to focus their item choices towards defense or they will lose ground as attack bonusses increase but if they stay focussed, they can keep their AC high enough that many foes will have trouble damaging them.</p><p></p><p>Options 5 and 7 work very well because the higher a character's AC is, the more difference incremental improvements make. An AC 19 character can put four points of his BAB towards AC when facing a dire bear and maybe take 20% off the damage he takes. An AC 34 character who does the same thing takes more like 80% off the damage he takes.</p><p></p><p>Option 6 works well because one of the better benefits of Elusive Target works only when a target misses on a movement AoO. With a good AC and mobility that's almost a certainty.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1320209, member: 3146"] As to carrying multiple weapons, I'd say that it's pretty standard in 3.5 (although more for finesse and standard fighters than for power attacking brutes). They can be stored in the HHH. Or they can be stored in a quiver of Ehlonna (if appropriate). Or, the six shortswords could be stored two on the back (using the standard fantasy conceit that you can effectively strap a sword to your back) and four in a pair of double sheathes (like would be used for paired chinese Dao or Jian swords)--one on each hip. That said, high strength TWF characters have a number of options. If they wield a double sword or other double weapon, they can take Power Attack and use all of the two handed fighting benefits when charging or fighting DR. And take all of the extra attacks when they are in a position to full attack. Using the extra attacks for special manuevers (especially trip and disarm) can help a lot too. They can also wield a one handed+a light weapon and two-hand the one-handed weapon when they want to penetrate DR. And power attack with it when charging. TWF characters that don't have sneak attack (or can't use it) or energy weapons also can derive a lot of benefit from other weapons and feats: Favored Enemy can make rangers going against a +10 favored enemy with TWF absolutely devastating. Weapon Specialization and Greater Weapon specialization are highly favorable to TWF characters. Divine Might and Sacred Vengeance (CWH version) are highly favorable to TWF characters. Energy weapons are favorable to TWF characters, but Aligned (Holy/Axiomatic/etc) weapons and especially wounding or bane weapons are even more favorable for such characters. (And since bane is a cheap enhancement, it's conceivable for a TWF character with lots of weapons to have a bane weapon for nearly every occasion). WRT Sword and Board, I don't think it's an underpowered style at all. In 3.5, there are quite a few ways to make it effective: 0.5: Buckler and TWF--with Imp Buckler Defense (CW), this is nearly good as Light shield+one handed weapon but even without that feat, it is higly useful for a TWF character who changes weapons or who often has to tumble or charge to get an AC bonus whenever he can't make a full attack. 1. Heavy Shield and light weapon dual wield with Imp Shield Bash. (This method is favorable for feats like CW's Shield Charge) 2. Light Shield and One-handed weapon with Imp Shield Bash. 3. Tower Shield+One handed weapon 4. Straight up sword and board. 5. Option: Add combat Expertise to any above style. 6. Option: Add CW Elusive Target to any above style. 7. Option: Add CW Divine Shield to any above style 1 and 2 have most of the damage advantages of TWF combined with some of the AC advantage of a shield. They are not as defensively efficient as other builds since they have to spend money on enhancing both the defense and offense of their shield. 3 and 4 are more defensive builds. They have to focus their item choices towards defense or they will lose ground as attack bonusses increase but if they stay focussed, they can keep their AC high enough that many foes will have trouble damaging them. Options 5 and 7 work very well because the higher a character's AC is, the more difference incremental improvements make. An AC 19 character can put four points of his BAB towards AC when facing a dire bear and maybe take 20% off the damage he takes. An AC 34 character who does the same thing takes more like 80% off the damage he takes. Option 6 works well because one of the better benefits of Elusive Target works only when a target misses on a movement AoO. With a good AC and mobility that's almost a certainty. [/QUOTE]
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Damage Reduction vs. Two Weapon Fighting
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