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General Tabletop Discussion
*Pathfinder & Starfinder
Damage Reduction vs. Two Weapon Fighting
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<blockquote data-quote="Darklone" data-source="post: 1320731" data-attributes="member: 1372"><p>Hmm. I can't really contribute a lot to these discussions. When I am DMing, I'm the big rules honcho of the group since most of them are either dedicated roleplayers, Heros (that like to play the weakest char in the group and let him become a great hero) and newbies who didn't know the rules 3 years ago when I locked them into my cellar, opened some boxes of beer and a barrel of whiskey and got started... </p><p></p><p>So I always looked after the groups balance. Sword & Board types got a nice non magical sword with special material worked into the blade (boy he looked pleasantly surprised when he suddenly was able to hurt someone). The TWF dude was paladin with Divine Might and Divine Favor (Prayer spell from the cleric and bards song helped him out a lot... no problem here). </p><p></p><p>I think D&D 3.5 has a slight preferance for Twohanded weapon freaks as opposed to AD&D 2nd edition TWF for everyone rules. But it's not as bad as it could be.</p><p></p><p>Some fix proposals: Did you guys have a look at AU? No penalties to hit with TWF and later a feat that allows two one-handed weapons but not as many additional attacks (only two IIRC). </p><p></p><p>Last but not least: You're the DM. You know which DR your players can break and which not. Play the game.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1320731, member: 1372"] Hmm. I can't really contribute a lot to these discussions. When I am DMing, I'm the big rules honcho of the group since most of them are either dedicated roleplayers, Heros (that like to play the weakest char in the group and let him become a great hero) and newbies who didn't know the rules 3 years ago when I locked them into my cellar, opened some boxes of beer and a barrel of whiskey and got started... So I always looked after the groups balance. Sword & Board types got a nice non magical sword with special material worked into the blade (boy he looked pleasantly surprised when he suddenly was able to hurt someone). The TWF dude was paladin with Divine Might and Divine Favor (Prayer spell from the cleric and bards song helped him out a lot... no problem here). I think D&D 3.5 has a slight preferance for Twohanded weapon freaks as opposed to AD&D 2nd edition TWF for everyone rules. But it's not as bad as it could be. Some fix proposals: Did you guys have a look at AU? No penalties to hit with TWF and later a feat that allows two one-handed weapons but not as many additional attacks (only two IIRC). Last but not least: You're the DM. You know which DR your players can break and which not. Play the game. [/QUOTE]
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Community
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Damage Reduction vs. Two Weapon Fighting
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