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Damage Reduction vs. Two Weapon Fighting
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<blockquote data-quote="RangerWickett" data-source="post: 1321135" data-attributes="member: 63"><p>Off the top of my head, I'd do the following, and then playtest to see if it's over/underpowered, and at what levels and in which situations that happens.</p><p></p><ul> <li data-xf-list-type="ul">Two-handed Weapons stay completely as is, including -1 attack = +2 damage for power attack.</li> <li data-xf-list-type="ul">Shields increases substantially in the AC benefit they grant, with bucklers being +1, small shields being +2, large shields being +4, and tower shields being +7.</li> <li data-xf-list-type="ul">Two-weapon fighting has the basic penalties of -2/-6. If you take the TWF feat, it goes up to -0/-0. If you use a medium weapon off-hand, it becomes -2/-2 again.</li> <li data-xf-list-type="ul">Make it harder for the dual-wielding whipping gnome ranger/shadowdancer in my party to trip six people in one round. I let him take a feat, Finesse Trip, that lets him use his Dex bonus instead of Strength bonus for tripping. He has a 20 Dex. His trip bonus is +5, since Improved Trip cancels out his small size penalty. Plus he has Combat Reflexes, so he hides in plain sight and takes AoOs to trip everyone who comes past him. Now <em>that's</em> broken.</li> </ul></blockquote><p></p>
[QUOTE="RangerWickett, post: 1321135, member: 63"] Off the top of my head, I'd do the following, and then playtest to see if it's over/underpowered, and at what levels and in which situations that happens. [list][*]Two-handed Weapons stay completely as is, including -1 attack = +2 damage for power attack. [*]Shields increases substantially in the AC benefit they grant, with bucklers being +1, small shields being +2, large shields being +4, and tower shields being +7. [*]Two-weapon fighting has the basic penalties of -2/-6. If you take the TWF feat, it goes up to -0/-0. If you use a medium weapon off-hand, it becomes -2/-2 again. [*]Make it harder for the dual-wielding whipping gnome ranger/shadowdancer in my party to trip six people in one round. I let him take a feat, Finesse Trip, that lets him use his Dex bonus instead of Strength bonus for tripping. He has a 20 Dex. His trip bonus is +5, since Improved Trip cancels out his small size penalty. Plus he has Combat Reflexes, so he hides in plain sight and takes AoOs to trip everyone who comes past him. Now [i]that's[/i] broken.[/list] [/QUOTE]
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Damage Reduction vs. Two Weapon Fighting
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