Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damage Reduction vs. Two Weapon Fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1324962" data-attributes="member: 3146"><p>Your analysis leaves out a few options:</p><p>1. Buckler (possibly with Improved Buckler Defense (CW)).</p><p>2. Imp Shield Bash Sword and Sheild TWF</p><p></p><p>Both of these allow the TWF character to get a decent AC much more easily than the THF. The TWF character doesn't necessarily have an AC advantage over the ThF but can have it if he chooses to.</p><p></p><p>The Defending weapon in the off-hand is another case of this. A TWF with Improved Buckler Defense (or using a Defending spiked shield with Imp Shield Bash) can have AC from both the weapon AND the shield if he wants it. And in situations where AC is more valuable than damage, that can be very significant.</p><p></p><p>Also, if we are to assume that the ThF wears fullplate to mitigate his AC disadvantage (not all do--I've noticed a pronounced tendency for barbarians to wear chain shirts so as to be able to get surrounded more quickly and/or be further from the cleric by the time they get into trouble), he adds a mobility disadvantage to the equation.</p><p></p><p></p><p></p><p>I'm not sure I agree with this. By the time GTWF becomes an option, the 19 dex is easily achievable with gloves of dex +4 and a 15 starting dex. That's a little bit more than the ThF in a point buy system but not necessarily too much. It will probably amount to one or two points of strength difference assuming that both characters are built with similar priorities in mind.</p><p></p><p></p><p></p><p>The problem with a ThF carrying a dagger or shortsword for use in a grapple is that it takes a grapple check to draw them. When the thing grappling you is a purple worm or a Tyranosaurus that just swallowed you whole, you're pretty unlikely to succeed no matter what your strength is. Armor spikes or spiked gauntlets can mitigate the ThF's grapple disadvantage but the real advantage for the TwF is that he can continue to use his primary weapon in the grapple. If I'm 11th level, I'd much rather use my +3 Frost handaxe against the worm than my masterwork (or maybe +1) armor spikes/Spiked gauntlet. This is especially true when considering that the WS, GWS, etc apply to the one but not the other.</p><p></p><p>Effective ThF characters are much easier to construct than effective TWF characters (duh, grab a barbarian, add greataxe, sautee with cleave and you're done) but that doesn't mean that TWF characters have to be rogues to be effective.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1324962, member: 3146"] Your analysis leaves out a few options: 1. Buckler (possibly with Improved Buckler Defense (CW)). 2. Imp Shield Bash Sword and Sheild TWF Both of these allow the TWF character to get a decent AC much more easily than the THF. The TWF character doesn't necessarily have an AC advantage over the ThF but can have it if he chooses to. The Defending weapon in the off-hand is another case of this. A TWF with Improved Buckler Defense (or using a Defending spiked shield with Imp Shield Bash) can have AC from both the weapon AND the shield if he wants it. And in situations where AC is more valuable than damage, that can be very significant. Also, if we are to assume that the ThF wears fullplate to mitigate his AC disadvantage (not all do--I've noticed a pronounced tendency for barbarians to wear chain shirts so as to be able to get surrounded more quickly and/or be further from the cleric by the time they get into trouble), he adds a mobility disadvantage to the equation. I'm not sure I agree with this. By the time GTWF becomes an option, the 19 dex is easily achievable with gloves of dex +4 and a 15 starting dex. That's a little bit more than the ThF in a point buy system but not necessarily too much. It will probably amount to one or two points of strength difference assuming that both characters are built with similar priorities in mind. The problem with a ThF carrying a dagger or shortsword for use in a grapple is that it takes a grapple check to draw them. When the thing grappling you is a purple worm or a Tyranosaurus that just swallowed you whole, you're pretty unlikely to succeed no matter what your strength is. Armor spikes or spiked gauntlets can mitigate the ThF's grapple disadvantage but the real advantage for the TwF is that he can continue to use his primary weapon in the grapple. If I'm 11th level, I'd much rather use my +3 Frost handaxe against the worm than my masterwork (or maybe +1) armor spikes/Spiked gauntlet. This is especially true when considering that the WS, GWS, etc apply to the one but not the other. Effective ThF characters are much easier to construct than effective TWF characters (duh, grab a barbarian, add greataxe, sautee with cleave and you're done) but that doesn't mean that TWF characters have to be rogues to be effective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Damage Reduction vs. Two Weapon Fighting
Top