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Damage Reduction vs. Two Weapon Fighting
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<blockquote data-quote="jgsugden" data-source="post: 1341448" data-attributes="member: 2629"><p>Man, these threads drag on ... and on ... and on ... and tend to say nothing new. I'm amazed at how many people have the endurance to stick with them.</p><p></p><p>2 weapon fighting vs 2 handed weapon fighting is not easy to compare. There are a lot of campaign specific issues that have an effect on the comparison. Simply running the numbers with no context does no good. There are too many side issues (number of encounters where DR can not be avoided, cleaving, what items are available, percentage of attacks in which a full attack can be made, degree of information known about foes for use in optimal power attack use, etc ...) to compare these styles with any degree of utility.</p><p></p><p>A lot of the advantages of two weapon fighting are hard to see unless you see it is action. </p><p></p><p>The *best* way to figure out if two weapon fighting works as a balanced concept in your game under the normal rules is to actually try it out. Toss an NPC into the game that can tag along with the party for a small section of the journey. Have this NPC try to be effective using the two weapon fighting styles. In my games, I actually found a PC fighter using two weapons to be very effective he was at a disadvantage in some battles, but proved to be far more effective than the two handed fighting PC in other battles.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1341448, member: 2629"] Man, these threads drag on ... and on ... and on ... and tend to say nothing new. I'm amazed at how many people have the endurance to stick with them. 2 weapon fighting vs 2 handed weapon fighting is not easy to compare. There are a lot of campaign specific issues that have an effect on the comparison. Simply running the numbers with no context does no good. There are too many side issues (number of encounters where DR can not be avoided, cleaving, what items are available, percentage of attacks in which a full attack can be made, degree of information known about foes for use in optimal power attack use, etc ...) to compare these styles with any degree of utility. A lot of the advantages of two weapon fighting are hard to see unless you see it is action. The *best* way to figure out if two weapon fighting works as a balanced concept in your game under the normal rules is to actually try it out. Toss an NPC into the game that can tag along with the party for a small section of the journey. Have this NPC try to be effective using the two weapon fighting styles. In my games, I actually found a PC fighter using two weapons to be very effective he was at a disadvantage in some battles, but proved to be far more effective than the two handed fighting PC in other battles. [/QUOTE]
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