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General Tabletop Discussion
*Pathfinder & Starfinder
Damage Reduction vs. Two Weapon Fighting
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<blockquote data-quote="Scion" data-source="post: 1342000" data-attributes="member: 5777"><p>My goal is of course to make them all just as viable to play over as many different builds as possible. Each has to have their strengths and weaknesses. Currently thf has lots of strengths and very few weaknesses. Twf has the most weaknesses and fewest strengths with sword and board falling somewhere in between.</p><p></p><p>The comparison in damage was to show which was on top there, it is fine if thf does the most damage there. But then you go to the others and see that thf can generally have the same ac, costs less feats to use appropriately, has a lower cost in at least a few cases, etc etc.</p><p></p><p>People have said that thf has the lowest ac, this has been demonstrated to be not true for the most part. Twf with two weapons will have the same ac as the thf, but the thf will have extra money left over for better armor enhancements. If you combine twf and sword and board you can increase their strengths, they are better together than alone in most cases. However you also increase the cost (in the case of yet more feats, 4 minimum) and still at this point your ac is basically the same as the thf. If you toss in off hand parry (whatever this does) then you are down by 5 feats. Somewhere the dam just has to break.</p><p></p><p>I just want each to be a viable choice, not just a 'it is flavorful so I will take it even with its huge list of penalties'. Roleplaying choices are fine, but the base part of the game is there to make every choice interesting and useful while having different strengths and weaknesses.</p><p></p><p>Changing twf to be only a single feat I think fixes the vast majority of the problems, as I have said before. Unless someone comes up with some powerful reasons otherwise I'll hope that for version 4.0 this is how it will be.</p></blockquote><p></p>
[QUOTE="Scion, post: 1342000, member: 5777"] My goal is of course to make them all just as viable to play over as many different builds as possible. Each has to have their strengths and weaknesses. Currently thf has lots of strengths and very few weaknesses. Twf has the most weaknesses and fewest strengths with sword and board falling somewhere in between. The comparison in damage was to show which was on top there, it is fine if thf does the most damage there. But then you go to the others and see that thf can generally have the same ac, costs less feats to use appropriately, has a lower cost in at least a few cases, etc etc. People have said that thf has the lowest ac, this has been demonstrated to be not true for the most part. Twf with two weapons will have the same ac as the thf, but the thf will have extra money left over for better armor enhancements. If you combine twf and sword and board you can increase their strengths, they are better together than alone in most cases. However you also increase the cost (in the case of yet more feats, 4 minimum) and still at this point your ac is basically the same as the thf. If you toss in off hand parry (whatever this does) then you are down by 5 feats. Somewhere the dam just has to break. I just want each to be a viable choice, not just a 'it is flavorful so I will take it even with its huge list of penalties'. Roleplaying choices are fine, but the base part of the game is there to make every choice interesting and useful while having different strengths and weaknesses. Changing twf to be only a single feat I think fixes the vast majority of the problems, as I have said before. Unless someone comes up with some powerful reasons otherwise I'll hope that for version 4.0 this is how it will be. [/QUOTE]
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Damage Reduction vs. Two Weapon Fighting
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