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<blockquote data-quote="Staffan" data-source="post: 987671" data-attributes="member: 907"><p>That was one of the first changes revealed about 3.5e, and one of the most heavily debated. In 3.5e, DR can be linked to the following things:</p><ol> <li data-xf-list-type="ol">Damage type, like the skeleton's DR 5/blunt.</li> <li data-xf-list-type="ol">Magic or Epic weapons. Note that a +1 weapon will penetrate as well as a +5 weapon. I don't know if "epic" is defined as a +6 or better weapon or just a weapon with epic qualities.</li> <li data-xf-list-type="ol">Alignment. Creatures with alignment subtypes are considered to have those subtypes on their natural and wielded weapons.</li> <li data-xf-list-type="ol">Materials. The core rules only use cold iron, silver, and adamantine, and recommend against adding more to the list (though I could see one or two more as a world-specific thing).</li> <li data-xf-list-type="ol">None. This is for things like the Barbarian. It will be mighty rare on monsters.<br /> [/list=1]<br /> The rules also allow for combining these, both with "and" and "or" combinations. For example, a lemure will probably have "DR 5/silver or good" while a pit fiend will have "DR 15/silver good". The first means that you need a weapon that's either silver or good, wheras the latter means it has to be <strong>both</strong> silver and good.<br /> As you can see from my example, DR <strong>numbers</strong> are going down. The pit fiend had DR 25/+2 in 3.0, but will have 15/silver good in 3.5e.</li> </ol></blockquote><p></p>
[QUOTE="Staffan, post: 987671, member: 907"] That was one of the first changes revealed about 3.5e, and one of the most heavily debated. In 3.5e, DR can be linked to the following things: [list=1] [*]Damage type, like the skeleton's DR 5/blunt. [*]Magic or Epic weapons. Note that a +1 weapon will penetrate as well as a +5 weapon. I don't know if "epic" is defined as a +6 or better weapon or just a weapon with epic qualities. [*]Alignment. Creatures with alignment subtypes are considered to have those subtypes on their natural and wielded weapons. [*]Materials. The core rules only use cold iron, silver, and adamantine, and recommend against adding more to the list (though I could see one or two more as a world-specific thing). [*]None. This is for things like the Barbarian. It will be mighty rare on monsters. [/list=1] The rules also allow for combining these, both with "and" and "or" combinations. For example, a lemure will probably have "DR 5/silver or good" while a pit fiend will have "DR 15/silver good". The first means that you need a weapon that's either silver or good, wheras the latter means it has to be [b]both[/b] silver and good. As you can see from my example, DR [b]numbers[/b] are going down. The pit fiend had DR 25/+2 in 3.0, but will have 15/silver good in 3.5e.[/list] [/QUOTE]
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