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Damage saves: Too deadly?
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<blockquote data-quote="swrushing" data-source="post: 2528446" data-attributes="member: 14140"><p>All the damage saves systems i have played in had some form of hero points which gave the players some control opver the one bad save issue. if they were out of hero points, then "the next blow" could indeed take them down, just like a character low on hit points can be felled too.</p><p></p><p>What damage saves do that i likie, in the systems i use(d), is provide a lot of interim damage effects between "i am fine" and "i am out". A player is less likely to spend a hero pt to counter/reroll a dazed effect or sometimes even a stunned effect that lasts only a round or two. the number of times i have seen players scrambling to cover the dazed or stunned guy are quite rewarding and give the combat a good feel and a bit of unpredictability.</p><p></p><p>But, i haven't ran a ds game without hp, so whatever game systems you have run with one and not the other may indeed have very different results.</p><p></p><p>i think if i were looking for a DS without a hero pt mechanic, i would probably want a very broad range of effects, so that AT FIRST you don't have a real possibility of a one shot KO but have a variety of lesser effects and so that after damage accumulates, you get the harsher results.</p><p></p><p>So, which DS system withou hp have you played?</p></blockquote><p></p>
[QUOTE="swrushing, post: 2528446, member: 14140"] All the damage saves systems i have played in had some form of hero points which gave the players some control opver the one bad save issue. if they were out of hero points, then "the next blow" could indeed take them down, just like a character low on hit points can be felled too. What damage saves do that i likie, in the systems i use(d), is provide a lot of interim damage effects between "i am fine" and "i am out". A player is less likely to spend a hero pt to counter/reroll a dazed effect or sometimes even a stunned effect that lasts only a round or two. the number of times i have seen players scrambling to cover the dazed or stunned guy are quite rewarding and give the combat a good feel and a bit of unpredictability. But, i haven't ran a ds game without hp, so whatever game systems you have run with one and not the other may indeed have very different results. i think if i were looking for a DS without a hero pt mechanic, i would probably want a very broad range of effects, so that AT FIRST you don't have a real possibility of a one shot KO but have a variety of lesser effects and so that after damage accumulates, you get the harsher results. So, which DS system withou hp have you played? [/QUOTE]
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