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Damage Scaling
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<blockquote data-quote="Gargazon" data-source="post: 4124237" data-attributes="member: 61161"><p>You seem to be misunderstanding the point I am trying to convey.</p><p></p><p>Monsters may be designed to TAKE INTO ACCOUNT that players have the +1/2 bonus. The monsters do not get such a bonus, as they DO NOT NEED IT to function as legitimate threats to the PCs. Infact, giving such a bonus to the monsters aswell as the PCs may tilt the game greatly in the monster's favour.</p><p></p><p>I can quite easily see this being the case. You may look at a monster and think 'Hmm, he has rather low damage', but if you look at what his basic attacks do and what special abilities he has, you may see he is far more dangerous that that '1d12 +12 plus 1d8 necrotic' entry may indicate. And the players, who will not have ability scores in mid-20s at level 18 and aren't always built to be balanced for their level (which should be less of a problem in 4E than it was in 3.5, but may still be a problem), may need a boost to their damage, say 1/2 their level, to take these monsters down before they rip them to shreds.</p><p></p><p>I'm just saying that if the system math takes into account that the PCs have these bonuses and the monsters don't, there is no problem of balance there.</p></blockquote><p></p>
[QUOTE="Gargazon, post: 4124237, member: 61161"] You seem to be misunderstanding the point I am trying to convey. Monsters may be designed to TAKE INTO ACCOUNT that players have the +1/2 bonus. The monsters do not get such a bonus, as they DO NOT NEED IT to function as legitimate threats to the PCs. Infact, giving such a bonus to the monsters aswell as the PCs may tilt the game greatly in the monster's favour. I can quite easily see this being the case. You may look at a monster and think 'Hmm, he has rather low damage', but if you look at what his basic attacks do and what special abilities he has, you may see he is far more dangerous that that '1d12 +12 plus 1d8 necrotic' entry may indicate. And the players, who will not have ability scores in mid-20s at level 18 and aren't always built to be balanced for their level (which should be less of a problem in 4E than it was in 3.5, but may still be a problem), may need a boost to their damage, say 1/2 their level, to take these monsters down before they rip them to shreds. I'm just saying that if the system math takes into account that the PCs have these bonuses and the monsters don't, there is no problem of balance there. [/QUOTE]
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