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Damage Spell Scaling
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<blockquote data-quote="Tony Vargas" data-source="post: 7830300" data-attributes="member: 996"><p>Sure they do: with slot level.</p><p></p><p>One of the things that bothers me is that save DC /don't/ also scale only with slot level, like they did in 3.5 - it's a serious power-up to have save DCs scale with character level even on cantrips and low-level spells.</p><p></p><p>Sure there is: low level targets who are very unlikely to make the save. (Remember, thanks to BA, even low level rubes are a 'threat' worthy of a casual off-handed cast.)</p><p></p><p> You're increasing a factor in the LFQW equation, and there's plenty of other things to use low-level spell slots for besides damage, anyway?</p><p></p><p>Alternate solution: have spells/day 'walk' across the experience chart instead of pyramid. That is, after a while, you tart 'losing' low-level spells as fast you gain high level ones, so your total spells/day don't increase, just the levels of the slots. That'd have the slide benefit of reducing one of the factors in the LFQW equation. It could kick in after 10 spells (enough to cast a spell every encounter with a couple left over - /very/ generous), at 7th, when you get your first 4th level spell, you also lose a 1st level spell. Repeat until you're out of 1st level spells, then lose 2nd, etc... for fun, roll up that last 4th level spell, to a 5th so you have 4/2/2/1/1 at 20th. Obviously you can still cast lower-level spells, you're just obliged to up-cast 'em.</p><p>But, as desired, your lowest-level spells stay /much/ more powerful than cantrips.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7830300, member: 996"] Sure they do: with slot level. One of the things that bothers me is that save DC /don't/ also scale only with slot level, like they did in 3.5 - it's a serious power-up to have save DCs scale with character level even on cantrips and low-level spells. Sure there is: low level targets who are very unlikely to make the save. (Remember, thanks to BA, even low level rubes are a 'threat' worthy of a casual off-handed cast.) You're increasing a factor in the LFQW equation, and there's plenty of other things to use low-level spell slots for besides damage, anyway? Alternate solution: have spells/day 'walk' across the experience chart instead of pyramid. That is, after a while, you tart 'losing' low-level spells as fast you gain high level ones, so your total spells/day don't increase, just the levels of the slots. That'd have the slide benefit of reducing one of the factors in the LFQW equation. It could kick in after 10 spells (enough to cast a spell every encounter with a couple left over - /very/ generous), at 7th, when you get your first 4th level spell, you also lose a 1st level spell. Repeat until you're out of 1st level spells, then lose 2nd, etc... for fun, roll up that last 4th level spell, to a 5th so you have 4/2/2/1/1 at 20th. Obviously you can still cast lower-level spells, you're just obliged to up-cast 'em. But, as desired, your lowest-level spells stay /much/ more powerful than cantrips. [/QUOTE]
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