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Damage Spell Scaling
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<blockquote data-quote="Blue" data-source="post: 7830513" data-attributes="member: 20564"><p>If that stance amazes you, it's because you don't understand it. Let me try again. I'm going to say the same thing I did above, the part you didn't reply to.</p><p></p><p>The number of effective spell slots (your highest few levels) stays fairly static once you are past tier 1. Using an action to cast these gives a result greater than a weapon wielder.</p><p></p><p>The rest of the time, cantrips are your best damaging option, which are less than a weapon wielder. (Ignoring Warlock, who is balanced differently).</p><p></p><p>Sometimes doing more and sometimes doing less balance out.</p><p></p><p>Making low level spells do more than cantrips means you end up with more actions per day give results greater than a weapon wielder, and a corresponding decrease in actions less than a weapon wielder. Increasing the top and reducing the bottom will increase the average damage quite a bit - making them much more effective than weapon wielders.</p><p></p><p><strong>TL;DR: Every action replacing a balancing < weapon damage with a > weapon damage while keeping high level spells doing a lot more than weapon wielders throws of the balance of the classes.</strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Blue, post: 7830513, member: 20564"] If that stance amazes you, it's because you don't understand it. Let me try again. I'm going to say the same thing I did above, the part you didn't reply to. The number of effective spell slots (your highest few levels) stays fairly static once you are past tier 1. Using an action to cast these gives a result greater than a weapon wielder. The rest of the time, cantrips are your best damaging option, which are less than a weapon wielder. (Ignoring Warlock, who is balanced differently). Sometimes doing more and sometimes doing less balance out. Making low level spells do more than cantrips means you end up with more actions per day give results greater than a weapon wielder, and a corresponding decrease in actions less than a weapon wielder. Increasing the top and reducing the bottom will increase the average damage quite a bit - making them much more effective than weapon wielders. [B]TL;DR: Every action replacing a balancing < weapon damage with a > weapon damage while keeping high level spells doing a lot more than weapon wielders throws of the balance of the classes. [/B] [/QUOTE]
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