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Damage Spell Scaling
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<blockquote data-quote="neogod22" data-source="post: 7830582" data-attributes="member: 6857879"><p>The difference between 1e and 5e is that in 1e and 2e, when the cantrips were level 1 spells, they had to automatically scale because you couldn't cast spells at a higher level, you had to prepare the same spell multiple times a day if you wanted to cast it more than once, if you prepare a spell you didn't use that day, it was a wasted slot, and if you ran out of spell slots, you were completely defenseless. Also then came the balance issue, where the wizard became so much more powerful than everything else at high levels. </p><p></p><p>Cantrips gave a wizard viability and survivability over those previous editions without breaking the game. If you're old enough to have played back in those days, then you should have recognized this.</p></blockquote><p></p>
[QUOTE="neogod22, post: 7830582, member: 6857879"] The difference between 1e and 5e is that in 1e and 2e, when the cantrips were level 1 spells, they had to automatically scale because you couldn't cast spells at a higher level, you had to prepare the same spell multiple times a day if you wanted to cast it more than once, if you prepare a spell you didn't use that day, it was a wasted slot, and if you ran out of spell slots, you were completely defenseless. Also then came the balance issue, where the wizard became so much more powerful than everything else at high levels. Cantrips gave a wizard viability and survivability over those previous editions without breaking the game. If you're old enough to have played back in those days, then you should have recognized this. [/QUOTE]
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