Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage Spell Scaling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="neogod22" data-source="post: 7830670" data-attributes="member: 6857879"><p>I looked at the spell point system option in the DMG and felt that it's still the same thing as the spell slot system. </p><p></p><p>I really like how they did it in Rifts. Higher level spells felt more powerful and it showed by the points it took to cast the spells. Also what I liked about it, was you can overcharge your spells to do more damage. For example say firebolt cost 5 PPE and did 1d6 damage. You could spend 50 PPE and have it do 1d6×10 damage. </p><p></p><p>Also, I think spell points come into play when dealing with ritual magic, especially when you have multiple casters on a ritual. I think D&D did a terrible job with this. With a spell point system like Rifts, many of the high level spells were rituals in the fact that a single wizard didn't have enough points to cast the spell themselves, so multiple wizards would have to channel magic into the spell. So the more wizards, the less strain it put on each individual wizard in the casting, and the faster the spell could be cast. This used to be essential for doing things like trying to close a rift when all types of horrors would be coming out of it.</p></blockquote><p></p>
[QUOTE="neogod22, post: 7830670, member: 6857879"] I looked at the spell point system option in the DMG and felt that it's still the same thing as the spell slot system. I really like how they did it in Rifts. Higher level spells felt more powerful and it showed by the points it took to cast the spells. Also what I liked about it, was you can overcharge your spells to do more damage. For example say firebolt cost 5 PPE and did 1d6 damage. You could spend 50 PPE and have it do 1d6×10 damage. Also, I think spell points come into play when dealing with ritual magic, especially when you have multiple casters on a ritual. I think D&D did a terrible job with this. With a spell point system like Rifts, many of the high level spells were rituals in the fact that a single wizard didn't have enough points to cast the spell themselves, so multiple wizards would have to channel magic into the spell. So the more wizards, the less strain it put on each individual wizard in the casting, and the faster the spell could be cast. This used to be essential for doing things like trying to close a rift when all types of horrors would be coming out of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage Spell Scaling
Top