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Damage Spell Scaling
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<blockquote data-quote="neogod22" data-source="post: 7830747" data-attributes="member: 6857879"><p>The way I view it is, and Frogweaver has not tried to hide it, he wants a free way to do more damage with his AOE spells. The PHB and DMG says in the magic section that single target spells are made to do more damage than AOE by virtue of AOE can do more overall. He is using the argument that cantrips will eventually out damage the 1st and 2nd lvl. AOEs, which is only true if used against single targets. He's not wrong for having that opinion, but I think it's delish and wrong. He hasn't given a valid demonstration on how it's broken. I did notice he conveniently left out the fact that with cantrips, if you miss or the opponent passes their save, nothing happens, whereas with leveled spells, you're usually going to take half damage at least (if you make the save).</p></blockquote><p></p>
[QUOTE="neogod22, post: 7830747, member: 6857879"] The way I view it is, and Frogweaver has not tried to hide it, he wants a free way to do more damage with his AOE spells. The PHB and DMG says in the magic section that single target spells are made to do more damage than AOE by virtue of AOE can do more overall. He is using the argument that cantrips will eventually out damage the 1st and 2nd lvl. AOEs, which is only true if used against single targets. He's not wrong for having that opinion, but I think it's delish and wrong. He hasn't given a valid demonstration on how it's broken. I did notice he conveniently left out the fact that with cantrips, if you miss or the opponent passes their save, nothing happens, whereas with leveled spells, you're usually going to take half damage at least (if you make the save). [/QUOTE]
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