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General Tabletop Discussion
*Dungeons & Dragons
Damage Spell Scaling
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<blockquote data-quote="FrogReaver" data-source="post: 7830776" data-attributes="member: 6795602"><p>I'm dismissing the multitarget argument because the game simply doesn't value multi target damage significantly more than single target damage - else you'd actually have a major reason to cast things other than fireball for single target damage...</p><p></p><p>I'm also ignoring your recurring damage citations as they aren't really what I've had in mind this whole thread. If I need to restrict my initial criteria more then that's fine.</p><p></p><p>I'm ignoring paladin smites because it was never my intention to buff those.</p><p></p><p>I think the only spell that's left out of your list is magic missile and attack actions obviously do more than it in a level 1 slot starting in tier 2 and more than it in a level 2 slot in tier 3. That's with chance to hit factored in.</p><p></p><p>So ummm, want to try again?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7830776, member: 6795602"] I'm dismissing the multitarget argument because the game simply doesn't value multi target damage significantly more than single target damage - else you'd actually have a major reason to cast things other than fireball for single target damage... I'm also ignoring your recurring damage citations as they aren't really what I've had in mind this whole thread. If I need to restrict my initial criteria more then that's fine. I'm ignoring paladin smites because it was never my intention to buff those. I think the only spell that's left out of your list is magic missile and attack actions obviously do more than it in a level 1 slot starting in tier 2 and more than it in a level 2 slot in tier 3. That's with chance to hit factored in. So ummm, want to try again? [/QUOTE]
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