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Damage Spell Scaling
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<blockquote data-quote="Helldritch" data-source="post: 7830873" data-attributes="member: 6855114"><p>We did try your approach a few years ago. We reverted immediately to the standard way to play non buffed 1st and second level spells when the group reached high level. Two spell casters (a wizard and a sorcerer) were using base (6d4+6) magic missiles as a damage buff dealers. Magic missile is an almost unavoidable direct damage dealer. First and second level spell slots were almost exclusively used as magic missile slots. Against single high AC targets they were outshining the fighter and even the paladin in raw damage. We are not even talking about the "twining" of magic missiles by the damn sorcerer...</p><p></p><p>With your approach, the threat of a high AC target becomes almost irrelevant if that target isn't also a high damage dealer and does not have access to the shield spell. Burning hand spell became almost as good (if not outright better in some cases) than fire ball. </p><p></p><p>I do understand your intention of making the wizards, well the arcane classes a wee bit better but making the wizard (and the sorcerer as buffing one you buff the other) that strong in damage dealing is not the solution. We are well past the time of the 1st edition where the archmage was the supreme character in power. They are at right power level that they need to be right now.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7830873, member: 6855114"] We did try your approach a few years ago. We reverted immediately to the standard way to play non buffed 1st and second level spells when the group reached high level. Two spell casters (a wizard and a sorcerer) were using base (6d4+6) magic missiles as a damage buff dealers. Magic missile is an almost unavoidable direct damage dealer. First and second level spell slots were almost exclusively used as magic missile slots. Against single high AC targets they were outshining the fighter and even the paladin in raw damage. We are not even talking about the "twining" of magic missiles by the damn sorcerer... With your approach, the threat of a high AC target becomes almost irrelevant if that target isn't also a high damage dealer and does not have access to the shield spell. Burning hand spell became almost as good (if not outright better in some cases) than fire ball. I do understand your intention of making the wizards, well the arcane classes a wee bit better but making the wizard (and the sorcerer as buffing one you buff the other) that strong in damage dealing is not the solution. We are well past the time of the 1st edition where the archmage was the supreme character in power. They are at right power level that they need to be right now. [/QUOTE]
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