Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage Spell Scaling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7830944" data-attributes="member: 6855114"><p>To answer you questions:</p><p>1 The fighter and paladins were GWM and very much optimised. The party was having a cleric and a bard in addition to the other four (yep a party of 6 player characters. Just like I am having at the moment with two different groups).</p><p></p><p>2) The normal magic missile can't be twined. But we had a version that could only target one target at the advantage of a higher range and the ability to target objects. I should've mentioned that. Spell research was and is still a thing in my games. Any single target spell can be twined so... The problem stays in its entirety. Some campaign lasts 40 years (of in game time, not IRL obviously) so the players have the rooms to create new magic. Sometimes a spell does a good job and is kept from one campaign to the other. At other time, a spell is completely dropped off because of unforseen side effects. (Such as the magic lance, the modified magic missile).</p><p></p><p>3) I apply monster variety in almost every encounter. Some monsters use the bloc a corridor and dodge tactic while their allies blasts the players in the back row all the while concentrating on haste so that the front brute can use their additional action to dodge. My games can be brutal with effectiveness and I do not hesitate to TPK. The enhanced spell damage was so good that we were only seeing the enhanced spells being cast and even at high level. Especially if the enemies' AC were high. When a tactic is so good that no other possibility is considered whatever the circumstances, you know something is wrong.</p><p></p><p>4) The campaign ended at level 19th but we ended boosting spell modification at around level 18 where the last power boost to cantrip occured. (I know it's 17th but we gave it a go for a full level to check if we were not mistaken). The modified magic missile spell was dropped down from all campaigns after that one as the twining of MM was deemed a bit too efficient in the hands of a sorcerer(ess).</p><p></p><p>As I see it, the damage bracket in which arcane spell casters are at the moment is the best that they had in decades. Against numerous opponents, they shine with mass effects like fireballs, meteor swarms and the like. Or they control the battle with spells like walls, clouds or whatever comes to mind. At the same time, against single targets they are left a wee bit wanting. Which is quite canonical in litterature where the "evil" wizard blasts the hero who shrugs the damage (with luck or skill) and goes to kill the mage in hand to hand combat (or a well placed arrow). The days of 1st edition are long gone. The philosophy behind classes is one of balance or at least attempted balance over discrepancy in power at all levels.</p><p></p><p>I hope I have answer your questions.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7830944, member: 6855114"] To answer you questions: 1 The fighter and paladins were GWM and very much optimised. The party was having a cleric and a bard in addition to the other four (yep a party of 6 player characters. Just like I am having at the moment with two different groups). 2) The normal magic missile can't be twined. But we had a version that could only target one target at the advantage of a higher range and the ability to target objects. I should've mentioned that. Spell research was and is still a thing in my games. Any single target spell can be twined so... The problem stays in its entirety. Some campaign lasts 40 years (of in game time, not IRL obviously) so the players have the rooms to create new magic. Sometimes a spell does a good job and is kept from one campaign to the other. At other time, a spell is completely dropped off because of unforseen side effects. (Such as the magic lance, the modified magic missile). 3) I apply monster variety in almost every encounter. Some monsters use the bloc a corridor and dodge tactic while their allies blasts the players in the back row all the while concentrating on haste so that the front brute can use their additional action to dodge. My games can be brutal with effectiveness and I do not hesitate to TPK. The enhanced spell damage was so good that we were only seeing the enhanced spells being cast and even at high level. Especially if the enemies' AC were high. When a tactic is so good that no other possibility is considered whatever the circumstances, you know something is wrong. 4) The campaign ended at level 19th but we ended boosting spell modification at around level 18 where the last power boost to cantrip occured. (I know it's 17th but we gave it a go for a full level to check if we were not mistaken). The modified magic missile spell was dropped down from all campaigns after that one as the twining of MM was deemed a bit too efficient in the hands of a sorcerer(ess). As I see it, the damage bracket in which arcane spell casters are at the moment is the best that they had in decades. Against numerous opponents, they shine with mass effects like fireballs, meteor swarms and the like. Or they control the battle with spells like walls, clouds or whatever comes to mind. At the same time, against single targets they are left a wee bit wanting. Which is quite canonical in litterature where the "evil" wizard blasts the hero who shrugs the damage (with luck or skill) and goes to kill the mage in hand to hand combat (or a well placed arrow). The days of 1st edition are long gone. The philosophy behind classes is one of balance or at least attempted balance over discrepancy in power at all levels. I hope I have answer your questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage Spell Scaling
Top