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Damage Spell Scaling
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<blockquote data-quote="Tony Vargas" data-source="post: 7832555" data-attributes="member: 996"><p>There is a question of situational utility. If you're trying to read a book, a Light Cantrip will be better than a Fireball, even though they both produce light and one is a cantrips while the other expends a 3rd level slot. So you can't expect /both/ always & inarguably. </p><p></p><p>A low-level damaging spell will probably be better than even a highly scaled cantrip in some instances. Magic Missile simply doesn't miss, for instance, it's inarguably better than missing, but cantrips don't /always/ miss, so inarguably but not always better. </p><p>Burning hands can hit several enemies if they're neatly arranged in a cone, and will do full damage to a swarm, and, again, won't miss - 1/2 damage is more than 0. Sleep can take a nearly-finished enemy down without killing him, cantrips, being all ranged attack rolls, cannot be used to 'subdue.'...(oh, no, wait, can you taser someone with a shocking grasp? that's amusing), …what's another damaging 1st level spell in 5e? … oh, of course, the voted-Iconic-in-the-first-playtest-survey Thunderwave, well, it pushes, cantrips can't do that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7832555, member: 996"] There is a question of situational utility. If you're trying to read a book, a Light Cantrip will be better than a Fireball, even though they both produce light and one is a cantrips while the other expends a 3rd level slot. So you can't expect /both/ always & inarguably. A low-level damaging spell will probably be better than even a highly scaled cantrip in some instances. Magic Missile simply doesn't miss, for instance, it's inarguably better than missing, but cantrips don't /always/ miss, so inarguably but not always better. Burning hands can hit several enemies if they're neatly arranged in a cone, and will do full damage to a swarm, and, again, won't miss - 1/2 damage is more than 0. Sleep can take a nearly-finished enemy down without killing him, cantrips, being all ranged attack rolls, cannot be used to 'subdue.'...(oh, no, wait, can you taser someone with a shocking grasp? that's amusing), …what's another damaging 1st level spell in 5e? … oh, of course, the voted-Iconic-in-the-first-playtest-survey Thunderwave, well, it pushes, cantrips can't do that. [/QUOTE]
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