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<blockquote data-quote="^Dagon^" data-source="post: 9522705" data-attributes="member: 7048127"><p>D&D, especially 5th edition, is highly customizable. I have found out that while the vanilla game is non-challenging and somewhat flat (compared to the previous editions, except 4th that can't be considered D&D), it is easy to fix these issues without that much effort. For the last few years I have been running campaigns (as a DM) using a hybrid of 5th edition and old school D&D (mainly 2nd) with great success. Challenge went way up, variation went way up, fun went way up, customization of characters went way up, in fact the concept was so successful that when the campaigns ended and we started another one with one of the former players as the DM, we kept the homebrewed rules I made.</p><p></p><p>I have the feeling that the vanilla 5th edition is a basic design ready to be modified by players and DMs that are not new in the scene, that this was an intended feature when they created it. To be easily customizable.</p></blockquote><p></p>
[QUOTE="^Dagon^, post: 9522705, member: 7048127"] D&D, especially 5th edition, is highly customizable. I have found out that while the vanilla game is non-challenging and somewhat flat (compared to the previous editions, except 4th that can't be considered D&D), it is easy to fix these issues without that much effort. For the last few years I have been running campaigns (as a DM) using a hybrid of 5th edition and old school D&D (mainly 2nd) with great success. Challenge went way up, variation went way up, fun went way up, customization of characters went way up, in fact the concept was so successful that when the campaigns ended and we started another one with one of the former players as the DM, we kept the homebrewed rules I made. I have the feeling that the vanilla 5th edition is a basic design ready to be modified by players and DMs that are not new in the scene, that this was an intended feature when they created it. To be easily customizable. [/QUOTE]
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