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Damage Spell Scaling
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9524216" data-attributes="member: 7040132"><p>We're only talking opinions here, but the Wizard and other spellcasters aren't broken. Other than cantrips that scale for basic offensive actions, for levelled spells, it is the spell-slot that reflects increases of power, not the original spell level</p><p></p><p>Low level spells should not get better for free. A level 1 spell should not auto-scale higher than a higher level spell.</p><p></p><p>Low level spells tend to have more robust functionality/area/status effects, when compared to cantrips. They have their uses. A 1st level Thunderwave is sometimes what you want over a 3d10 single-target firebolt.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9524216, member: 7040132"] We're only talking opinions here, but the Wizard and other spellcasters aren't broken. Other than cantrips that scale for basic offensive actions, for levelled spells, it is the spell-slot that reflects increases of power, not the original spell level Low level spells should not get better for free. A level 1 spell should not auto-scale higher than a higher level spell. Low level spells tend to have more robust functionality/area/status effects, when compared to cantrips. They have their uses. A 1st level Thunderwave is sometimes what you want over a 3d10 single-target firebolt. [/QUOTE]
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