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Damage Systems in RPGs?
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<blockquote data-quote="innerdude" data-source="post: 5736423" data-attributes="member: 85870"><p>I haven't played it yet, but conceptually I really like the damage mechanic introduced in The One Ring. </p><p></p><p>Basically, all damage falls under the category of "Endurance." </p><p></p><p>Glancing blows, direct hits, travel, all can sap your Endurance pool. </p><p></p><p>In combat, if you get hit, all it does is sap your Endurance--unless an enemy scores a direct hit, indicated by the weapon's damage value and other factors. </p><p></p><p>At that point, the PC rolls a set of dice equal to their armor modifier. If the armor roll exceeds the damage dealt, then there is no wound, only lost Endurance. If the armor roll fails, the player takes a wound. </p><p></p><p>At the end of battle, if a PC isn't wounded, they recover Endurance at a very high rate; however, if they're wounded, it recovers much more slowly, and the character must receive healing treatment. A wound never goes away until the character's Endurance returns to its highest possible number. </p><p></p><p>If you reach 0 Endurance, for any reason, your character is incapacitated, and if at 0 Endurance and wounded, there is a chance of death.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5736423, member: 85870"] I haven't played it yet, but conceptually I really like the damage mechanic introduced in The One Ring. Basically, all damage falls under the category of "Endurance." Glancing blows, direct hits, travel, all can sap your Endurance pool. In combat, if you get hit, all it does is sap your Endurance--unless an enemy scores a direct hit, indicated by the weapon's damage value and other factors. At that point, the PC rolls a set of dice equal to their armor modifier. If the armor roll exceeds the damage dealt, then there is no wound, only lost Endurance. If the armor roll fails, the player takes a wound. At the end of battle, if a PC isn't wounded, they recover Endurance at a very high rate; however, if they're wounded, it recovers much more slowly, and the character must receive healing treatment. A wound never goes away until the character's Endurance returns to its highest possible number. If you reach 0 Endurance, for any reason, your character is incapacitated, and if at 0 Endurance and wounded, there is a chance of death. [/QUOTE]
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