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Damage Systems in RPGs?
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<blockquote data-quote="Stormonu" data-source="post: 5736660" data-attributes="member: 52734"><p>Savage Worlds uses a slightly different system.</p><p></p><p>Common bad guys have 1 hit point. Important NPCs/BBEGs and PCs have 3 hit points. You are "shaken" when you get hit and someone makes a damage roll with their weapon that exceeds your Toughness score (+1 hit point of damage for every 4 points you exceed Toughness). You can use bennies (hero points) to soak damage you take and reduce the number of hit points you take.</p><p></p><p>"Shaken" just sort of puts you out of action for a little bit - like a flesh wound, glancing blow or punch to the gut that sends you reeling for a moment; you can get back up from it and be little worse for wear. When you start taking hit point damage, things are getting serious (and you take penalties to checks). A character is safe from death as long as they have bennies; they can use them as extra hit points to mitigate damage (or to be aggressive and reroll actions if they want to be on the offensive).</p><p></p><p>---------------</p><p></p><p>Another system I've been contemplating is one that gets rid of numbers and instead uses conditions. "Hurt", "Injured", "Maimed", "Poisoned" and the like. Each condition affects the character negatively in some way, and certain conditions can stack to make things worse. For me, this would eliminate the one thing I hate the most about hit points - where an opponent acts as peak efficiency until they loose their last hit point - at which they kick up their heels and just die.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5736660, member: 52734"] Savage Worlds uses a slightly different system. Common bad guys have 1 hit point. Important NPCs/BBEGs and PCs have 3 hit points. You are "shaken" when you get hit and someone makes a damage roll with their weapon that exceeds your Toughness score (+1 hit point of damage for every 4 points you exceed Toughness). You can use bennies (hero points) to soak damage you take and reduce the number of hit points you take. "Shaken" just sort of puts you out of action for a little bit - like a flesh wound, glancing blow or punch to the gut that sends you reeling for a moment; you can get back up from it and be little worse for wear. When you start taking hit point damage, things are getting serious (and you take penalties to checks). A character is safe from death as long as they have bennies; they can use them as extra hit points to mitigate damage (or to be aggressive and reroll actions if they want to be on the offensive). --------------- Another system I've been contemplating is one that gets rid of numbers and instead uses conditions. "Hurt", "Injured", "Maimed", "Poisoned" and the like. Each condition affects the character negatively in some way, and certain conditions can stack to make things worse. For me, this would eliminate the one thing I hate the most about hit points - where an opponent acts as peak efficiency until they loose their last hit point - at which they kick up their heels and just die. [/QUOTE]
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