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Damage Systems in RPGs?
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<blockquote data-quote="Smoss" data-source="post: 5737132" data-attributes="member: 82115"><p>For my RPG system, I went with a modified version of a couple systems (Inspirations from Savage Words, D&D, etc)</p><p></p><p>A person can have 1 to 4 hp based on the experience points they have spent on their skills/abilities/etc (99% have only 1).</p><p></p><p>Roll damage. This is compared to a threshold (A static number determined by Constitution, armor, and certain stuff bought with XP). less than the Threshold, it does nothing. Equal or greater can daze the foe (Small cuts, bruises, etc fall in here). beat it by 10? Take a wound (1 hp) - by 20 = 2 wounds, etc.</p><p></p><p>It moves fast with no real book-keeping and has worked well thus far. It is also good at showing permanent damage. A 1 hp wound will leave a scar if you survive. 2 hp in one shot is going to remove something from your body... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PCs can also use their Hero Dice to add d6s to their rolls to avoid getting hit (Or to their hit rolls), and even potentially as a bonus to their threshold vs damage if they have spent the xp for the ability...</p><p>Smoss</p></blockquote><p></p>
[QUOTE="Smoss, post: 5737132, member: 82115"] For my RPG system, I went with a modified version of a couple systems (Inspirations from Savage Words, D&D, etc) A person can have 1 to 4 hp based on the experience points they have spent on their skills/abilities/etc (99% have only 1). Roll damage. This is compared to a threshold (A static number determined by Constitution, armor, and certain stuff bought with XP). less than the Threshold, it does nothing. Equal or greater can daze the foe (Small cuts, bruises, etc fall in here). beat it by 10? Take a wound (1 hp) - by 20 = 2 wounds, etc. It moves fast with no real book-keeping and has worked well thus far. It is also good at showing permanent damage. A 1 hp wound will leave a scar if you survive. 2 hp in one shot is going to remove something from your body... :) PCs can also use their Hero Dice to add d6s to their rolls to avoid getting hit (Or to their hit rolls), and even potentially as a bonus to their threshold vs damage if they have spent the xp for the ability... Smoss [/QUOTE]
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