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*TTRPGs General
Damage Systems in RPGs?
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<blockquote data-quote="Plane Sailing" data-source="post: 5737273" data-attributes="member: 114"><p>Another couple of damage system variants:</p><p></p><p><strong>Original Traveller - damage applied to attributes.</strong></p><p>Your PC has Strength, Dexterity, Endurance and a bunch of others (intelligence, education, social standing?) All basically rolled on 2d6, but can get up as high as 15 or as low as 1 from various modifiers.</p><p></p><p>When you take damage (normally as a number of d6's, depending upon the weapon), those d6's have to be applied against your physical attributes, reducing them. IIRC it was a little like backgammon, as you had to apply whole dice damage to each attribute. So if someone stabbed you with a dagger for 6 damage and you had Str, Dex and End each at 5, you would have to reduce one of those to 0 and fall unconscious. You couldn't take 3 off each attribute and keep going. There was some important decision making going on because if all three physical attributes were reduced to 0, you were dead. Someone blessed with high scores in all three could survive more hits, but you ended up more likely to actually die if you ran all three attributes down as low as you could. Essentially the player had quite a large say in when he was taken out of the combat and how badly.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5737273, member: 114"] Another couple of damage system variants: [B]Original Traveller - damage applied to attributes.[/B] Your PC has Strength, Dexterity, Endurance and a bunch of others (intelligence, education, social standing?) All basically rolled on 2d6, but can get up as high as 15 or as low as 1 from various modifiers. When you take damage (normally as a number of d6's, depending upon the weapon), those d6's have to be applied against your physical attributes, reducing them. IIRC it was a little like backgammon, as you had to apply whole dice damage to each attribute. So if someone stabbed you with a dagger for 6 damage and you had Str, Dex and End each at 5, you would have to reduce one of those to 0 and fall unconscious. You couldn't take 3 off each attribute and keep going. There was some important decision making going on because if all three physical attributes were reduced to 0, you were dead. Someone blessed with high scores in all three could survive more hits, but you ended up more likely to actually die if you ran all three attributes down as low as you could. Essentially the player had quite a large say in when he was taken out of the combat and how badly. [/QUOTE]
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