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Damage Threshold, the new "need a magic weapon"?
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<blockquote data-quote="Ancalagon" data-source="post: 9491026" data-attributes="member: 23"><p>Hello</p><p></p><p>A <em>big</em> change in 5.0 was how some large magical monsters were suddenly more vulnerable to massed attack than before. This was particularly notable when combined with bound accuracy.</p><p></p><p>Imagine a dragon, 200 HP 19 AC, swooping down to attack a town with her breath weapon. Unknown to her, a militia of peasants with bows lies in ambush. Say they have +3 to hit, 1d6+1 damage. Not even counting critical, on average it would take about 180 peasants to kill the dragon in <em>a single volley</em>. My math may be off a bit, please feel free to "reproduce" this thought experiment, but the general point remains: masses of lowly archers can murderize a lot of things. </p><p></p><p>It didn't used to be that way. In 3.X, the dragon would have had some kind of damage resistance, which could be overcome with either a lot of damage or magical weapons.</p><p></p><p>But check this out. From the Glossary:</p><p></p><p><strong>Damage Threshold</strong></p><p>"A creature or an object that has a damage threshold has Immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes that entire instance of damage. Any damage that fails to meet or exceed the damage threshold is superficial and doesn’t reduce Hit Points. For example, if an object has a damage threshold of 10, the object takes no damage if 9 damage is dealt to it, since that damage fails to exceed the threshold. If the same object is dealt 11 damage, it takes all of that damage."</p><p></p><p>I speculate that this is the new 5.5 "you need a magic weapon or a spell to hurt this powerful monster" rule. </p><p></p><p>This damage threshold of 10 (for an example) can easily be defeated by tier 2 heroes! Now, weak attacks like cantrips may not be reliable, but it's a reasonable obstacle. The same damage threshold would make the dragon virtually immune to the lowly archers. </p><p></p><p>So heroes are needed again, but said heroes don't <em>have</em> to have a magical sword. </p><p></p><p>I've been informed that this rule existed in 5.0, but only for ships (from Saltmarsh). </p><p></p><p>Am I correct in predicting this? If I'm wrong, would it be a nice house rule? It would favor "a few big hits" vs the "many small hits" type of martials...</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9491026, member: 23"] Hello A [I]big[/I] change in 5.0 was how some large magical monsters were suddenly more vulnerable to massed attack than before. This was particularly notable when combined with bound accuracy. Imagine a dragon, 200 HP 19 AC, swooping down to attack a town with her breath weapon. Unknown to her, a militia of peasants with bows lies in ambush. Say they have +3 to hit, 1d6+1 damage. Not even counting critical, on average it would take about 180 peasants to kill the dragon in [I]a single volley[/I]. My math may be off a bit, please feel free to "reproduce" this thought experiment, but the general point remains: masses of lowly archers can murderize a lot of things. It didn't used to be that way. In 3.X, the dragon would have had some kind of damage resistance, which could be overcome with either a lot of damage or magical weapons. But check this out. From the Glossary: [b]Damage Threshold[/b] "A creature or an object that has a damage threshold has Immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes that entire instance of damage. Any damage that fails to meet or exceed the damage threshold is superficial and doesn’t reduce Hit Points. For example, if an object has a damage threshold of 10, the object takes no damage if 9 damage is dealt to it, since that damage fails to exceed the threshold. If the same object is dealt 11 damage, it takes all of that damage." I speculate that this is the new 5.5 "you need a magic weapon or a spell to hurt this powerful monster" rule. This damage threshold of 10 (for an example) can easily be defeated by tier 2 heroes! Now, weak attacks like cantrips may not be reliable, but it's a reasonable obstacle. The same damage threshold would make the dragon virtually immune to the lowly archers. So heroes are needed again, but said heroes don't [I]have[/I] to have a magical sword. I've been informed that this rule existed in 5.0, but only for ships (from Saltmarsh). Am I correct in predicting this? If I'm wrong, would it be a nice house rule? It would favor "a few big hits" vs the "many small hits" type of martials... [/QUOTE]
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